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Showing posts with label Iuz. Show all posts
Showing posts with label Iuz. Show all posts

Wednesday, 23 March 2016

IUZ AND OCTOPUS -CY

OCTOPUS are not fresh water beasts (see below) - it is possible for one to mutate and exist but it is unlikely. An Iuz experiment?

 

Need for speed

Even if they did initially evolve a mechanism for coping with freshwater, Norman says that as they needed to outswim increasingly fast fish predators, and to become supercharged top-order predators themselves, many functions were lost. This allowed others to develop to extremes.
"Cephalopods have transparent blue, runny, copper-based blood that doesn't carry a lot of oxygen," he says.
"In order to maximise the amount of oxygen that could be carried by the hemocyanin in their blood, and to get their blood pressure high enough to pump blood to high speed muscles, they evolved three hearts," he adds. "In our bodies our hearts pump blood in one loop around the brain and in another around the body.
"Cephalopods have a heart above each gill (known as branchial hearts) as well as a central (systemic) heart that pumps blood around the body."
The structure of their complex nervous system also maximises speed and efficiency - either for prey capture or for escape from danger.
"They have complex visual senses, camouflage and signalling skills.
"The brains of cephalopods are ring shaped, and encircle the oesophagus, requiring them to pulversie their food before swallowing it," Norman explains.
Some nerve cells also control chromatophores, skin colour cells that, similar to a picture on a high definition television, can change instantly for camouflage. Other nerve cells also help them disappear in the blink of an eye when threatened.
"The squid giant axon [a giant nerve cell, not to be confused with a nerve cell from a giant squid] is the largest of any animal and controls escape behaviours," he says, adding that a single nerve cell can be 30 centimetres long, and up to 1 millimetre in diameter (the diameter of a human nerve cell is 0.1 millimetres by comparison).
"This means that the second the second the brain says 'go!' they're off. There is no delay as the message is transmitted between synapses as it is in other animals."
Dr Mark Norman is the Head of Science at Museum Victoria, Dr Norman spoke to Rachel Sullivan.

Encounter Chat Iuz


The Empire of Iuz



Countries


Lands 
of 
Iuz
01-02
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03
04
05-08
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09-11
12-14
15-16
17
18-21
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22-24
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25-27
28-30
31-33
34-36
37-48
49-53
54-58
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59-60
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61-00




Bandit
Kingdoms
01
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02-03
04
05-10
11-12
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13
14-15
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16-30
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31-32
33-34
35
36-40
41-45
46-47
48
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------
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49-00
Horned
Society
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------
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01-02
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03-04
05
06-08
09-20
21-24
25-27
28-29
30-31
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32-37
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38-39
40-42
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43-50
51-54
55-58
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59-61
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62-00
Occupied
Shd. Lands
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------
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01
------
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02
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03-05
06-09
10-11
12-13
14-15
16
17-18
19-24
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25-30
31-33
34
35-38
39-42
43
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44-00
The
Barrens
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01
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02-05
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06
07-09
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10-14
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15-17
18-22
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23-24
25
26
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27-30
31
32-00
Occupied
Tenh
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01
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02
03-04
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05-09
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10-19
20-22
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23-26
27-28
29
30-31
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32-00


Encounters
Bugbears
Centaurs
Dwarves
Flinds
Giants, Hill
Giant-kin, Formorian
Gnolls
Gnolls and Flinds
Goblins(1)
Hobgoblins
Hobgoblins, Large Band (2)
Hobgobliins and Norkers
Humanoids (3)
Kobolds
Men, Adventurers
Men, Bandits (4)
Men, Merchants
Men, Nomads
Men, Slavers (5)
Norkers
Ogres (6)
Orcs
Patrol, Men
Patrol, Men, Superior(7)
Patrol, Men, Warband (7)
Trolls
Wolves
Wolves, Winter
Use Standard  Encounter Tables



Notes: (1)Always with Wargs in the Barrens.  (2)5d10 Hobgoblins. (3)These humanoids are only base 25% to be in the service of Iuz. (4) 30% likely to be in the service of Iuz; save in the Bandit Kingdoms 15%.  (5)  Iuz servitors accompanied by 1d10+4 hobgoblins, 90% with a Priest of Iuz of level 4-7.  (6)  50% likely to be in the service of Iuz in Iuz and the Horned Society.  (7) 25% likely to be raiders from Furyondy in Shield Lands; in Tenh 35% Stonehold men, 35% Pale; 20% Iuz men, 10% Duke's men; elsewhere Iuz men 


Forest Areas


Eastern
Verse Forest
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01-02
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03-06
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07-11
12-20
21-27
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28-31
32-34
35-36
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37-00
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Forlorn
Forest
01-05
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06-10
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11-15
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16-25
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26-30
31-00
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Fellreev
Forest
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01-05
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06
07-12
13-20
21-40
41-00
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The 
Tangles
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01
02-09
10-20
21-40
41-95
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96-00
Encounters
Kech 
Bugbears
Elves, Sylvan (wood)
Gnolls
Goblins and Xvarts
Hobgoblins(1)
Humanoids(2)
Men, Bandits
Men, tribesmen (Rovers)
Norkers
Ogres
Trolls
Wolves
Use Standard Tables
Weasels, Giant



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Notes: From Horned Lands in Fellreev and Tangles. (2)60% likely to be in service of Iuz in Fellreev and Tangles.


Other geographical Areas


Bluff Hills and 
Howling Hills
01-02
03-05
06-07
08
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09-25
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26-29
30-32
33-36
37-38
39-45
46-49
50-00
Rift
Canyon
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01-06
07-21
22
23-39
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40-42
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43-00



Whyestil Lake
01-15
16-18
19-22
23-24
25-27
28-00


Encounters
Giants, Hill
Gnolls
Goblins
Gnomes
Hobgoblins
Humanoids
Men, Adventures
Men, Bandits
Men, tribesmen
Ogres
Trolls
Men, Bandits/Humanoids (1)
Men, Bandits/Exotic Monsters (2)
Use Standard Tables




Encounters
Men, Buccaneers
Men, Fishermen
Men, Merchants
Octopi, Giant Freshwater
Serpent, Freshwater (1)
Use Standard Tables



Notes: (1) Use Stats for Snake, Giant Sea.




Notes (1)Bandits in the Bluff hills, Huamnoids in the Howling.   (2) Bandits=Bluff Hills, Exotic Monsters= Howling Hills


Return to Encounter Index




1

Wednesday, 1 October 2014

Greyhawk 577-59

577 CY
Iuz builds 40 galleys on Whyestil Lake; sunk by Furyondy at Dorakaa
Duke Ehyeh II of Tenh killed fighting Hold of Stonefist
South Province Army of 10,000 takes lands between Thelly River & Glorioles
Schnai coast south of Glot ceded to Cruski

578 CY
Duke Ehyeh III (Rng 11) crowned in Tenh
Master of the Hold Seuvord Redbeard becomes Rhelt Seuvord I of Stonehold
Duchy of Tenh invades eastern Bandit Kingdoms; lands ceded to Tenh in truce
Iuz's army of 25,000 besieges Wegwiur at Eru-Tovar
South Province army of 10,000 takes lands between Grayflood & Rieuwood
South Province army of 7000 masses near Zelradton
Medegian army of 12,500 beings marching towards Hestmark Highlands
3000 elves & foresters ambush Medegian army of 5300 in Grandwood Forest
25,000 Horned Society troops drive off 7900 Rovers, Wegwiur, centaurs, & elves near Dingaverge (A4-54)
Stonehold border extended east to hex column A2 north of Corusk Mountains
Battle of the Loftwood; Ratik army of 11,000 routs Bone March army of 11,000 near Zekspoint (Z-43)
Iron League army of 19,000 repulses South Province army of 17,000 in Idee
3000 dwarves, gnomes, & halflings assembled north of Newkeep (V2-97)
Battle of Black Water Bend; 20,000 Wegwiur rout Iuz's army
Horned Society captures western Bandit Kingdoms
Imperial army of 11,600 enters Grandwood Forest

579 CY
Proclamation of war issued against Great Kingdom by Nyrond, Almor, and allies
South Province army of 40,000 masses near Zelradton