WOC- Archive
Ever since the Scarlet Brotherhood blockade of the Tilva
Straits severed trade with the Azure Sea, the realms of the Solnor
Coast have energetically sought new lands, markets and opportunities to
the east and south. Tales of lands across the Solnor and the riches of
Hepmonaland have stoked the imagination, avarice and ambitions of
mariners from Dullstrand to Krakenheim.
Though this spirit of exploration has fired the
imagination of many, few among this new generation of explorers know
that they follow in the footsteps of their long-forgotten forefathers.
The mid-second century of the Common Years saw the Great Kingdom of
Aerdy at the height of its glory. With the western frontiers of the
empire constrained by the Yatil Mountains and the marches of Keoland,
the attention of many young Aerdi nobles turned east and south. Led by
the famed admiral Aedorich Atirr, the House of Atirr were in the
forefront of the exploration rush, underwriting voyages to chart the
eastern shores of Hepmonaland. How far the Atirr voyages of discovery
reached can now only be guessed at, for all known records and charts of
their expeditions were lost during the Turmoil Between the Crowns.
For all their energy and brilliance however, the Atirrs
and their grand vision of overseas colonies came to naught. Movanich
Atirr, the last known scion of that house, died in mysterious
circumstances in 223 CY, one of the first victims of the ambitions of
the fiend-seeing House of Naelax. As the Great Kingdom entered the Age
of Great Sorrow and began its long decline, the Aerdi nobility became
more absorbed in conspiring against their rivals than funding expensive
and risky sea voyages. History records that the last Atirr fleet
departed the shores of Hepmonaland in the late spring of 224 CY, never
to return.
What history does not record however, is the outpost of
Aerdi soldiers and settlers who watched the sails of that fleet
disappear over the northern horizon. Early in their explorations, the
Atirrs established an outpost on the eastern coast of Hepmonaland.
Called Solhabenn (Old Oeridian: Haven of the Sun), the port provided
supplies, running repairs and cargos of exotic spices and fruits for
vessels making the run between Aerdy and the south. Though tropical
diseases and the hostile flora and fauna ensured that few settlers
survived their first year in Solhabenn, the arrival of the Atirr fleets
each winter brought a regular influx of replacements and much needed
supplies. When the ships departed in spring 224 CY, none of those
watching from the shore suspected that anything was amiss. They returned
to the difficult business of survival and counted the days until the
arrival of the next fleet.
As the seasons passed, the settlers scanned the northern
horizon in vain for the sails that would mean their salvation.
Meanwhile, disease and skirmishes with hostile natives decimated their
numbers. The local Olman tribes, initially cowed by the might and magic
of the northerners, began launching raids on Solhaben’s small redoubt.
The Aerdi governor, Kaldrich Atirr, recognizing the threat to the
settlement’s survival, energetically and cunningly forged alliances with
many of the natives. Using a policy of divide and rule, Kaldrich
defeated the most powerful local Olman chief and united the local tribes
under his rule.
Closer contact with the natives inevitably led to
intermarriage between the Aerdi and the Olmans. Though many of the
highborn Aerdi disdained such unions, the Aerdi-Olman offspring proved
more resistant to the diseases that decimated the pure-blood settlers.
Among the dwindling highborn, only Kaldrich and his descendants seemed
to be immune to the agues, fluxes and fevers. Still perhaps expecting
the fleets to save them all from their tropical hell, Kaldrich decreed
that his line would remain pure, no matter the cost. As the pool of
pure-blood Oerids shrank, the Atirr line became increasingly inbred,
with sibling marriages rapidly becoming not only the norm, but accepted
ritual. Today most of the population is almost indistinguishable from
the native Olmans with a prevalence of gray and green eyes being the
only obvious legacy of their Aerdi ancestry.
With inbreeding and the passage of the generations came
eccentricity and madness. In his declining years, Kaldrich declared
himself Great All Father of Solhaben, with the attendant right of droit de seigneur
over the local women. His descendants inherit the title and privileges
to this day. Memories and stories of Aerdy quickly became garbled in the
minds of the subsequent generations of Solhabeners. Their descendents
now consider their old homeland to be the dwelling place of the Gods and
themselves as fallen angels, cast out for their sins into a pestilent
purgatory. They believe that once they have atoned for their crimes,
salvation will come on white wings from the north and they will be
re-admitted to their heavenly abode.
A curious form of cargo cult has arisen among the Solhabeners. Every morning, noon and night, they prostrate themselves before The Holy
– a magical banner, bearing the arms of the old Great Kingdom (a
crowned golden sunburst on an azure field) and the personal blazon of
Aedorich Atirr, which they hold sacred. The current leader of the cult
is Kalxed Atirr, (CN [CE] male human Ftr4/Sor6), the current Great
AllFather of Solhaben. Like generations of his ancestors before him,
Kalxed is congenitally insane. However, his cunning, charisma and
considerable sorcerous ability ensure that his authority is
unchallenged.
DMs Notes: Though the Solhabeners have been
praying for it for centuries, contact with the outside world is likely
to come as a shock to all concerned. The Solhabeners will initially be
in awe of any outsiders, especially if they are Oeridians and/or from
one of the successor states to the Great Kingdom. Arms bearing the
blazon of the Sun of Aerdy, such as those of the United Kingdom of
Ahlissa, become objects or worship. Kalxed greet the newcomers with
great ceremony and feasts are held in their honor.
Outsiders quickly come to realize that life in Solhaben
is far from idyllic. One of the most obvious hints is the relationship
between Kalxed and Aedora, his “SisterWife”, who is pregnant with their
first child. Another hint is the blood sacrifices that the Solhabeners
make to The Holy. Every Godsday, each family offers a cup of
their blood to the banner. If misfortune, such as a severe storm,
sickness or a poor hunt, strikes the settlement, Kalxed chooses a human
sacrifice to appease The Holy. The Great AllFather often uses these sacrifices to eliminate potential rivals or those who have displeased him.
Kalxed is as ruthless as he is insane and accustomed to
having things his own way. He rapidly comes to see outsiders as a threat
to his authority, which needs to be eliminated. The revelation that the
Great Kingdom is no more is greeted with shock, disbelief, and anger.
Equally, criticism of the Holy Order of Things in Solhaben is not taken
kindly and is likely to enrage the natives.
If the Great AllFather chooses to act against outsiders,
he uses cunning and stealth, striking first at their ship, attempting
to set it ablaze and stranding the outsiders in Solhaben. His followers
attempt to poison the visitors’ food to incapacitate them, resorting to
violence if this fails. Kalxed can call upon the Solhabeners, as well as
three allied Olman tribes from the surrounding jungle. All are armed
with bow, spear, and blowpipe, and they are well versed in the use of
incapacitating poisons. A small band of fanatically loyal bodyguards
armed with a handful of ancient magical weapons protects the Great
AllFather. Kalxed himself wields Firannxear (Old Oeridian: Flame upon the Waves), a +2 flaming burst bastard sword and a +1 buckler of water walking.Firannxear
is a lost heirloom of the House of Atirr and was once the personal
blade of Aedorich Atirr himself. The AllFather wishes to take the
outsiders alive, intending to sacrifice male Oerids and all non Oerids
to appease “The Holy.” Females of Oeridian descent are destined to
become the Great AllFather’s new consorts.
The Holy is a powerful magical item and likely to
attract the attention of any outsiders. A fine silken banner
embroidered with gold thread, bearing the arms of the Great Kingdom of
Aerdy and the personal blazon of Aedorich Atirr it is perhaps the most
beautiful object in Solhaben. Any attempt to steal it is met with lethal
force by the natives. Of greater import however, is Kalxed’s heritage.
The House of Atirr is thought extinct. The discovery of a living, albeit
insane, heir to this noble line has a profound effect on the politics
of the North Kingdom, where the Atirr’s ancestral lands passed to the
Houses of Torquann and Naelax.
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