May try again, but next failure sets off trap on himself.
-Notes Pit Trap inconsistent with pit traps.
-Why not make snares only? They are fast and very effective. No auto damage. Auto damage is also inconsistent with traps.
-Think of it.
Build
Snares & Traps. These constructions will catch game or enemies. The
hunter can construct any of the following in the times shown below and
with the noted effects on any victim:
Snare: 30 minutes; save vs. DEATH or victim killed. (-75%)
Deadfall: 1 hour; 4d6 damage. (-25%)
Heavy Deadfall: 2 hours; save vs. DEATH or victim killed; 6d6 damage if save made. (-60%)
Pit
Trap: 4 hours; save vs. DEATH to avoid unconsciousness for 1 hour, 1d6
damage + 1d6/stake placed by hunter up to 10, with d10 roll by victim to
determine how many stakes are effective; no escape, or at least 1
minute required to get out of pit (DM determination).
Spring
Trap: 15 minutes; 4d4 damage; successful ‘to hit’ roll must be made by
trap against victim’s armor class to inflict damage, but no dexterity
bonuses allowed (because the trap is a surprise).
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