The 2d system of AD&D is attempting to model value theory
in terms of social alignment (collectivism/individualism) and moral
alignment (altruism/egoism) which is a potentially complex subject
within the field of social psychology. All human values can be mapped
for empirical scientific study using this 2d system and broken down into
9 or 10 real world alignments depending on the level of granularity
desired.
Law or collectivism provides safety, security, and a
sense of identity and belonging while Chaos or individualism provides
for the needs of the individual organism, and these include the
satiation of hunger, procreative urges, stimulation and so forth. These
two competing interests are the basis of the Law vs Chaos dynamic, at
least in the real world. Elements of social alignment can be found
amongst primates. In real terms, acting in a Chaotic manner specifically
means acting contrary to the demands of the collective in order to
satiate personal wants or desires, while acting in a Lawful manner
specifically means acting contrary to the need to satiate personal wants
or desires at the directive of the group. Animals that are solitary
cannot be described as Chaotic because there is no contrary social
force, and likewise animals that live in a collective cannot be
described as Lawful because their instincts are specifically designed to
make them a part of the group, so again there is no contrary force.
Good
or altruism teaches one to value others more highly than the self,
while Evil or egoism teaches one to value the self over others. The
good/evil concept has developed over the last 5 millennia as neural
density has continued to increase with evolution. In both cases natural behaviour is overridden;
this is the critical component of the Good/Evil axis. Altruism is
self-harm for the benefit of others, while egoism is harming others for
the benefit of the self particularly when such harm is unnecessary.
Good/altruism for example teaches people to forgo revenge when they have
been wronged and to love/forgive their enemies; note that in this case
"love" or "forgiveness" is not referring to the emotion, but is
referring to making a conscious effort to suppress the natural impulses
which are the driving component in generations-long tribal wars. On the
other side, Evil/egoism teaches people to suppress their natural empathy
for others in order to commit atrocities for the benefit of the self or
one's own group. In both cases people are taught to do something which
is difficult and requires continued moral development. Good/Evil is unique to humans and it is not hard-wired into their brains.
Law
vs. anarchy is a political concept which really has nothing to do with
collectivism vs individualism, as anarchism is often used as a tool to
bring down an extant political system in order to replace it with
another political system, and laws can be written to favour individual
freedom or to deprive people of that freedom, hence a law can be either
Lawful or Chaotic.
"The needs of the many vs the needs of the
few" is simply another way of talking about altruism vs egoism and falls
under the Good/Evil axis because it is about self-sacrifice (Lawful
Evil characters don't generally sacrifice themselves, thus it is not
about Law vs Chaos). It introduces the concept to pop-culture in a way
that is free from monotheistic trappings.
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