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Tuesday 16 December 2014

PORTOWN, character

  Note in 530 she is 20 years younger (45 year old) and she lives in Portown.



Cleric of Geshtai
Description:
Hair: Black
Eyes: Black or made of water
Height: 5’6"
Weight: 154 lbs
Skin: Copper
Age: 65 (looks 30)
Ethnicity: Baklunish/Marid
Bio:
Momtt
A cleric of the Baklunish goddess of travel and water, she met and fell in love with Isteleran Valenthae, a Sylvan elf of the Welkwood. They had a child, Thazen Valenthae, who was betrothed to Loreli Dawnshroud.
Ghazal comes from Zeif and is now living in little Ket in Greyhawk city. Although a woman of 65 the Marid blood in her family line allows her to look half that age. She is curious about her son and what has become of him… but after consulting with clerics of Istus they have told her not to worry but the truth is shocking and that she will find out in Growfest of this year.
She has always worshiped Geshtai and, like all Baklune, given reverence to Istus. She does not fear her son’s fate, but views it with the outward dispassion many of the Desert folk have toward Fate.
Inwardly, she feels that she should have a husband and family like others do. Her husband has told her that perhaps soon he can leave his position in Oakvein and they can exist as a family. With the Marid blood in her veins it is not impossible for them to have many more years. But there is an inward fear about her son Thazen’s fate that bothers her.

Ship Trade

PROFIT/LOSS TABLE
Percentages expressed as percent of cargo value.
% DICE PORTS BYPASSED
0 1 2 3 4 5 6 +
01-05 85% 80% 70% 60% 50% 40% 30%
06-10 90% 85% 80% 70% 60% 50% 40%
11-15 9 5% 9 0% 85% 8 0% 7 0% 60 % 50%
16-20 100% 9 5% 9 0% 8 5% 8 0% 70% 60%
21-25 105% 100% 95% 90% 90% 85% 80%
26-30 105% 105% 110% 115% 115% 120% 120%
31-35 110% 110% 115% 120% 125% 140% 150%
36-40 110% 115% 120% 130% 135% 160% 200%
41-60 110% 120% 130% 140% 150% 200% 300%
61-65 115% 125% 150% 160% 200% 300% 500%
66-70 1 2 0% 1 3 0% 1 6 0% 1 8 0% 2 5 0% 4 0 0% X
71-75 1 2 5% 1 3 5% 1 8 0% 2 0 0% 3 5 0% X X
76-80 130% 140% 200% 300% X X X
81-85 1 4 0 %1 50% 250% X X X X
86-90 150% 200% X X X X X
91-00 X X X X X X X
X = ship lost, owner notified 3-8 weeks later.
A ship will be delayed 1-4 weeks at each port (other than its home port).
Example of Table: A ship carrying a 10000 G.P. cargo bypasses one
port and the dice are 62. Sale value is 11500 G.P., less 5% tax and the
pilot fee.

Sunday 14 December 2014

From Another website (links intact) Battle of Emridy meadow (best version)

The Battle of Emridy Meadows
Posted on Sat, August 23, 2008 by Dongul
mortellan writes "This is the first in a potential series of articles detailing the known military history of the Flanaess. The Battle of Emridy Meadows begins this survey because its location near Greyhawk makes it the best known and most comprehensively written battle in canon (Out of over 50 listed battles and wars). All battle articles will attempt to cover the conflict in three parts; the prelude to battle, the battle itself and any possible aftermath. Maps and figures on troops strengths and casulties when possible are taken from canon or otherwise inferred from secondary sources.

-mortellan

The Battle of Emridy Meadows
Conflict & Date:

The Battle of Emridy Meadows occurred in the spring of 569 CY.

Armies & Commanders:
Allied army (1700 total)
Prince Thrommel IV, Marshal of Furyondy and Veluna.
Viscount Wilfrick of Verbobonc.
1200 humans, 200 dwarves, 100 gnomes, 200 elves.
Horde of Elemental Evil (@4570 total)Unnamed cultist lieutenants from the Temple of Elemental Evil.
3500 orcs, 550 humans, 500 gnolls, 20 ogres.

Result:

The allied forces of Prince Thrommel IV slaughter the Horde of Elemental Evil.

Casualties:
Allied army
200 human, 55 dwarves, 25 gnomes, 20 elves
Horde of Elemental Evil
4500+ (Survivors eventually fall at siege of Temple)


Prelude
Sometime in the late 550s the village of Nulb began to fester with all manner of evil folk, culminating with the founding of the soon infamous Temple of Elemental Evil. Before long local caravans, gnome clans and the neighboring village of Hommlet became easy targets for bandits from that region. Following many years of these simple raids and complacency among the rural folk, matters grew steadily worse by 568 CY. First was the construction of the Moathouse, an outpost east of Hommlet meant for further raids, then agents of Good also discovered that not only was the Temple mustering a small army but that the cult of Elemental Evil was actually under the direction of a powerful demoness.

News of this Evil quickly spread from the Viscounty of Verbobonc to the ears of Prince Thrommel IV, Marshall of the combined armies of Furyondy and Veluna and also a renowned paladin. Compelled into a quest, the Prince left behind his concerns to the north, and promptly called upon his most pious knights, clerics and his own picked guards to help bring down this profane temple. Shortly after crossing the Velverdyva River in the spring of 569 CY, the host of Prince Thrommel joined with waiting contingents summoned from Veluna and Verbobonc. Accompanying these forces was Serten of St. Cuthbert, the lone member of the Citadel of Eight to volunteer aid to Thrommel’s cause.1 Not long after the allied column began their slow march to the southeast they were met by a welcome council of demi-human bands from the Lortmils, Kron Hills and the Gnarley Forest, who had similarly decided to deal with the growing presence of evil at their borders.

When the allied forces closed to within a day of the Temple they first encountered the enemy on the open fields several leagues south of Verbobonc City and northwest of Hommlet called Emridy Meadows. The bulk of the Temple’s human forces, comprised of mostly mounted bandits, brigands and mercenaries had moved to stall Thrommel’s advance. Elven scouts then reported that a much larger than expected army of creatures was approaching from the south. Knowing the Temple might empty its entire horde early, Thrommel went with a contingency plan drawn up in council. In an attempt to draw this Horde of Elemental Evil away from any population centers, he ordered the withdrawal of the entire allied column north, to a strategic position near the east bank of the Velverdyva River. Despite some later historical accounts there was no significant fighting at Emridy Meadows, for the only action that day was light cavalry skirmishes screening the withdrawal to a more favorable battlefield.2 Outnumbering their foes by more than three to one and eager for their first combat victory in the region, the Horde of Elemental Evil predictably pursued Thrommel’s forces north.

Battle
It was at dawn when the horde was roused early from their rest by the signal horns of the allies preparing their formations for battle. The packed ranks of the allied contingents were arrayed so that 500 pikemen were protected on their flank by the Velverdyva River while at the center was displayed the colorful banners of 400 light cavalry and 100 heavy cavalry led by Thrommel himself. Finally, on the allied left were deployed blocks of 200 Lortmil dwarves and 100 Kron Hill gnomes, with about 50 elven archers of clan Meldarin positioned in between.3 The Horde of Elemental Evil was comprised of two forces. On the hordes’ left flank rode 550 human cavalry made up of bandits and Nulbish thugs with little experience in warfare beyond raiding lightly defended caravan trains. To the bandit’s right was a much larger force of humanoid infantry, a host of 3500 orcs drawn from the dark forests to the southeast and even the very depths of the Oerth. Also among them howled frenzied warbands of gnolls some 500 strong, and towering over all nearly 20 crudely armed ogres culled by the Temple from the surrounding wilds to provide heavy support.
With reckless abandon the cultist lieutenants commanded their human cavalry ranks to engage the right flank and center of the allied forces, not that the rabble of humanoids gave them much choice. The majority of the Horde immediately charged the allied left flank once they saw the shields and heard the taunts of their traditional enemies. The enraged mass of humanoids was allowed to push aside the smaller demi-human ranks in a hasty attempt to encircle the rest of the allied army. Thrommel’s pikemen and screening cavalry also allowed the charging bandit cavalry to penetrate their line leaving them between the bend of the Velverdyva River and packed in with the encircling mob of humanoids. This of course sprung the trap planned by the Prince. At once the whole allied army pivoted counter-clockwise to encircle the Horde in this pocket. As Thrommel’s knights quickly turned to counter-attack the humanoid main body from the rear, 150 more elven warriors came from hidden reserve in the Gnarley Forest to close the killing arc.4 With their backs to the river and their leadership in disarray, the Horde of Elemental Evil was completely routed. While most fought to the death, scattered groups did manage to break out of the allied lines only to be hunted down or drowned in flight. However some survivors were allowed to flee south back to their Temple as a message of what was to come next.
After the field was won Prince Thrommel wasted little time in rallying his weary troops and collecting their fallen. The most storied among those slain at Emridy was Serten of St. Cuthbert who fell during the final moments of the battle zealously defending the Prince to his last breath. This would later be a major loss to the allies’ plans for their next phase in the campaign, the siege of the Temple of Elemental Evil.

Aftermath
News of the victory at Emridy Meadows spread fast to Hommlet, the first evidence coming as strange men dressed in ochre were sighted running through the village in panic. The Temple of Elemental Evil lay within a couple days march for the allied host. Their coming emboldened the local villagers and farmers, knowing the end of the Temple were at hand. The allied forces, having met no resistance on their march were refreshed and well supplied once they finally laid siege to the walled fortress of the Temple. Inside the cult of Elemental Evil futilely held out with a scant garrison of troops, falling within a fortnight as the army threw down the upper works of their fortress just short of damaging the central Temple itself. Only a few of the vile leaders of the Temple managed to escape, and it is said these vengeful individuals were later to blame for the sudden disappearance of Prince Thrommel IV in 573 CY.

Fearing a raid on the dungeons of the profane Temple would be too costly given the presence of a major demoness (Zuggtmoy), Prince Thrommel summoned all his mages and clerics to cooperate in creating great seals to bind this evil within the deepest parts of her own dungeon.5 Four pairs of large bronze doors starting with the Grand Entrance of the Temple were each bound with heavy iron chains and their seams filled with softened metal. Lastly runes were carved into the bronze portals bearing abjurations of arcane and holy power. With the final spells in place Evil was contained at last, but in the following years, agents of Good would remain nearby to keep an eye on the Temple for its inevitable resurgence.

Nearly inconsequential during the siege of the Temple, the raiders’ Moathouse was the last piece to fall before Thrommel’s quest was complete. While the Prince oversaw the binding of the Temple, he sent a splinter force with their leftover siege machines to take the small outpost. Remarkably a mob of villagers from Hommlet, long terrorized by the evils of this place, joined in to help surround and raze the Moathouse.

There was no shortage of heroes at the Battle of Emridy Meadows. Viscount Wilfrick attained fame for his part in commanding the campaign. His fortune and gratitude was shown to Hommlet through the construction of a temple of St. Cuthbert and the beginnings of a walled castle bestowed upon Burne the wizard and his friend the warrior Rufus, both veterans of Emridy. Another fighter earning fame at Emridy Meadows was Ricard Damaris who lost a finger on his left hand and suffered a wound that left him the distinctive triangular scar on his face. Ricard would later return to the Temple of Elemental Evil with the opportunistic Lord Robilar to help plunder its dungeons and earn enough to retire as the owner of the popular Green Dragon Inn in Greyhawk City. And brave Serten was given a grandiose funeral service in Verbobonc attended by many who fought with him at Emridy. Ironically, also in attendance were all his former companions from the disbanded Citadel of Eight whom for their own selfish reasons, had failed to take part in the most historic battle of the century.


Footnotes:
1. Otis, a fellow member of Serten’s in the Citadel of Eight contended that the Citadel was too absorbed in their own affairs instead of more important local events. Otis left the Citadel well before the Battle of Emridy Meadows and his whereabouts during that campaign are unknown, but his prophetic claims surely had an affect on the undervalued Serten who answered the call to Verbobonc. Otis would redeem his absence from the battle a couple years later, as a ranger knight and a secret agent in the town of Nulb, watching activity around the Temple.

2. The actual placement of Emridy Meadows was the hardest part of my research as very few reliable maps try to define its location. The most consistent written sources placed it 10 to “several leagues” south of Verbobonc City. However, the actual placement had to be more accurately southeast along the well documented road towards Hommlet because once Thrommel calls for the strategic withdraw north he leads the Horde between the bend of the Velverdyva River and the Gnarley Forest and not back to the gates of Verbobonc City. I was appalled to discover that later semi-canonical (and possibly more widely read) Emridy publications glazed over this critical maneuver and assumed the entire battle took place on the meadows south of the city. So the true battle in fact takes place east of Verbobonc though any map you will likely ever see will claim the entire battle site to be the location where the armies only skirmished on the first day.
3. Elves of Clan Meldarin are well-known for their bowmanship. The Meldarin are also favorable toward humans and gnomes, as such they have the highest number of half-elves among their clan.
4. Elves of Clan Sherendyl also of the Gnarley Forest have a reputation as excellent warriors. Though the Meldarin were more apt to ally with non-elves, Sherendyl elves could not possibly pass on a chance to battle humanoids.

5. I speculate that if Serten had survived until the siege, his aid might have been enough to allow them to go after Zuggtmoy directly. In this case, Serten would not necessarily be defending Prince Thrommel so much as the other way around. Naturally the Prince would have preferred to have the entire Citadel of Eight along on his quest and perhaps he still held out hope they would show during the two week siege, certainly plenty of time for additional messengers to be sent. When no special help came is when preparations were finally made to seal the Temple.


Sources: Gygax, Gary; Frank Mentzer. The Temple of Elemental Evil.
Cook, Monte. Return to the Temple of Elemental Evil.
Sargent, Carl. From the Ashes.
Gygax, Gary. World of Greyhawk Fantasy Game Setting (1983).
Moore, Roger E. Greyhawk: The Adventure Begins.Holian, Gary; Erik Mona, Sean K. Reynolds, Frederick Weining. Living Greyhawk Gazetteer.
Mona, Erik and Gary Holian "Wheels within Wheels: Greyhawk's Circle of Eight." Living Greyhawk Journal #0.
Lundeen, Robert; Verbobonc Triad (RPGA). Journal of the Wanderer: The Wayfarer’s Guide to Verbobonc.
Bulmahn, Jason; James Jacobs, Erik Mona. Expedition to the Ruins of Greyhawk.

Friday 12 December 2014

Reposts, 3.0 D&D crap


Living Greyhawk Journal #1: The first issue of LGJ (aside from issue #0, included in a recent Dragon Magazine) is appearing in the mailboxes of RPGA members. Two fine folks have written to divulge the magazine's contents. (thanks to Erifnogard and Elric for the scoop)

Here's the Table of Contents:

Features
Places of Mystery by Erik Mona
Oerth stands on the axis of a multitude of worlds. These two sites provide gateways to the adventurous realms on the periphery of reality.

The Kingdom of Keoland by Gary Holian
One of the oldest kingdoms of the Flanaess has remained a mystery for years. Journey to the most influential provinces of the Kingdom of Keoland, where politics & superstition make dangerous allies.

Playing Pieces: The Despotix of Hardby by Fred Weining
The matriarchal leaders of Hardby have long played a subordinate role to the mayors of Greyhawk. The city's current ruler, however, has some interesting plans about how the tables might be turned.

Departments
Campaign News
Character creation, campaign updates, and our first contest!

Enchiridion of the Fiend-Sage by Sean K. Reynolds
The first in a series of articles revisiting some old monstrous friends in the new edition of the DUNGEONS & DRAGONS(R) game. Plus, meet the Nauskiree, scourge of the northern forests. The Enchiridion includes stats for the following monsters: Greyhawk Dragon, Nauskiree, Son of Kyuss, Xvarts.

Dispatches
Coat of Arms for 24 of the various kingdoms of the Flanaess.

Stat Block for Son of Kyuss:

Medium-Size Undead
Hit Dice: 4d12+3 (27 hp)
Initiative: -1 (Dex) (typo in article says +1)
Speed: 30 ft.
AC: 11 (-1 Dex, +2 natural)
Attacks: Slam +2 (base) +4 (Str); melee
Damage: Slam 1d6+4 (Str)
Face/Reach: 5 ft. by 5ft./5 ft.
Special Attacks: Kyuss' Gift, create spawn
Special Qualities: Undead, regeneration 5, turn resistance +2
Saves: Fort +3, Ref +0, Will +4
Abilities: Str 18, Dex 9, Con -, Int 6, Wis 11, Cha 14
Skills: Hide +4 (-1 Dex), Jump +4 (+4 Str), Move Silently +4 (-1 Dex), Spot +6
Feats: Toughness
Climate/Terrain: Any land and underground
Orginization: Shamble (1-3) or horde (1-3 plus 1-6 huge or larger zombies)
Challenge Rating: 5
Treasure: None
Alignment: Always chaotic evil
Advancement Rangs: Small 5-6 HD (Small); Medium-size 5-8 HD (Medium-size); Large 5-10 HD (Large)

Stat Block for a mature adult Greyhawk Dragon:

Greyhawk Dragon (air)
Hit Dice: 22d12 + 88 (231)
Speed: 60ft., fly 200 ft.(poor), swim 30 ft.
AC: 29 (-2 size, +21 natural)
Attack Bonus: +28
Saves: Fort +16, Ref +12, Will +16
Breath Weapon (DC): 7d6(25)
Fear DC: 21
SR: 28
Abilities: Str 23, Dex 10, Con 19, Int 20, Wis 19, Cha 18
Special Abilities: Polymorph Self, Poison Resistance, Minor arcane shield (+10 SR vs 1st and 2nd level spells), Moderate arcane shield (+10 SR vs 3rd and 4th level spells), Enthrall, Charm Person, Damage reduction 10/+1
Caster Level: 13th
Breath Weapons: A cone of corrosive gas and a cone of poisonous gas (one at a time).
Climate/Terrain: Any city
CR: 11
Alignment: Usually Lawful Neutral, often Lawful Good

Thursday 11 December 2014

Ajax (Axel)


Warriors-for-Hire


The banner in front of a building across the street catches your eye. "Expeditions Unlimited: Hire a Warrior!" Oh, well. You've got nothing to lose, you cross the dirt road and enter the store front. The place looks like, and is, an armory, with odd bits of mail and weaponry lying about waiting to be repaired. Out back is an open yard, flooded with sunshine. You can hear shouts, laughter and the clang of steel on steel.

"Some of my boys training," says the big heavy set fellow behind the counter. He has a patch over one eye and is missing several fingers of his left hand. He smiles heartily. "Ajax's my name. May I help you sir? Looking for husky fighting men for a dangerous and secretive mission perhaps? All my lads are guaranteed lawful and 15 stone strong. I don't take 'em if they're weak. Tryouts for the locals and the hopefuls every month. Them as can't bend and iron bar, lift 500 pounds and slam a sword blade through a three inch oak plank I sends away. 'Keep in training and try again, I tells 'em' The others I train myself -- weaponry, hand to hand, monster slaying and the like -- veteran of the dungeons myself, I am."

"Terms? Simple, sir, simple. 500 pieces of silver (half or more in coin), and full shares in any treasure, 'stead of your usual hireling half shares. Convenience to you, saves time, and the company guarantees each of out lads. Well trained, first levelers, each one, full equipped. Chain mail, helmet, shield, sword. The wide bladed falchion is popular hereabouts. What do you say, sir?"

From Dragon Foot: Injury/ Negative Tables

 Con - points of damage =  new constitution (temp/also used for all rolls like shock) system shock roll (worst of two (or both ), if no successful aid,  50% of best otherwise, best of both if magical or special aid, best of three if both.

Fail three more more system shock rolls = save vs death -5 , and long term injury. Need to remove limb etc.
Fail two system shock rolls = save vs death or need removal of body part soon or death. Regardless body part must be removed or death will happen in days.
Fail one roll, treatable injury, temporary damage (repaired by minor help)
One pass more than failure = Heal 1d6 months after reaching full hit points, as long as no damage is taken in that time. 
Two passes more than failures = injury very minor, will heal 1d6 days after reaching full hit points.
Three passes more than failures = Injury heals 1d6 days after gaining zero hit points. 

2 Peg Leg: Reduce MV one-third (40' min.) and cannot Run.
3 Off Hand: May not use two-handed weapons, nor carry Normal Shields.
4 Sword Hand: May not use two-handed weapons or carry Normal Shields; -1 To-Hit in melee
5 Off Arm: May not use two-handed weapons, nor carry any Shield.
6 Head Injury: -1 ranks' INT
7 Head Injury: -1 ranks' WIS
8 Both hands: may still fight with a Hook or grafted blade.
9 Both legs: must be carried on adventures, or move at up to 40' by crawling.
10 One eye: -1 To-Hit in missile combat.
11 Deafened. Surprised 4-in-6, surprises 1-in-6.
12 Blinded. -2 To-Hit in melee and -5 To-Hit in missile combat. Reduce MV one level (40’ min.)

Demon List,

  • Abaddon
  • Abraxas
  • Anarazel
  • Astaroth
  • Azazel
  • Azidahaka
  • Behemoth
  • Decarabia
  • Eligor
  • Flauros
  • Gamigin
  • Haagenti
  • Ipos
  • Marbas
  • Nocticula
  • Raum
  • Sabnach
  • Seere
  • Shax
  • Socothbenoth
  • Vepar
A number of minor lords were also detailed in Armies of the Abyss:
  • Cresil the Impure (may or may not be equated with Gresil).
  • Eurynomous the Corpse Eater
  • Malohin the Strangler
  • Merihim
  • Philotanus the Seducer
  • Rahu the Tormentor
  • Shiggarebb, Lady of the Qlippoths
Gary Gygax, in his Gord novels: "The Sea of Death", "Come Endless Darkness" and "Dance of Demons", mentioned many other demon lords. These include:
  • Agadin, a minor demon allied to Demogorgon.
  • Apepi, a snake-like lord.
  • Areex, a minor demon who plots with Zuggtmoy.
  • Ariax, a prince defeated by Graz'zt.
  • Arioch, a demon lord who retreats when Tharizdun takes over the Abyss.
  • Bulumuz, a demon lord in the service of Iuz. He is killed by Tharizdun.
  • Cagrino, possibly a lord of the chargin demons. Cagrino chitters when he speeks.
  • Chidun, said to be allied with Var-Az-Hloo (Fraz-Urb'luu).
  • Elazalag, Princess of the Abat-Dolors; former consort to Graz'zt.
  • Eblis, a demon lord opposing Graz'zt. He is allied with Iuz.
  • Levithan, an uncommited demon with no particular sides.
  • Lugush, a demon prince opposing Graz'zt.
  • Ogrijek, lord of the cowardly four-winged man-hawks zabassus. He seves Graz'zt, but he is executed by his master.
  • Poshban, a minor demon lord allied with Demogorgon.
  • Mandrillagon, kin to Demogorgon, ruler of two layers of the Abyss. He is cowardly, but powerful.
  • Marduk, King of the Fire Demons and a Monarch of Demonium.
  • Meurteenz, a minor demon allied to Demogorgon.
  • Mycortte, a powerful Abat-Dolor demon, who serves as Ezazalag's second in command.
  • Nigroch, an Abat-Dolor warrior, and chief herald.
  • Palvlag, an ancient proto-demon of fire. He serves Graz'zt, and he wants to kill those who serve Nerull.
  • Shabriri, a proto-demon, and brother to Pazuzu. Shabriri is large, and he has many eyes.
  • Trobbo-gotath, a "greatest demon of earth". He serves Demogorgon.
  • Ushablator the Chaos Horror. He is one of the few demons that resists Graz'zt.
  • Vloorm, a minor demon allied to Demogorgon.
  • Volophon, a minor demon allied with Demogorgon.
  • Yuibiri, allied with Var-Az-Hloo.
  • Zerkaar, a minor demon allied to Demogorgon.
  • Zomar, allied with Var-Az-Hloo.
  • Zortolagon, said to be one of the greatest demons of the Abyss. He is one of the few demons that resists Graz'zt













































































































































































Name Title Concerns Layer of the Abyss Previous Appearances and Notes
Abraxas The Unfathomable Magic words, arcane secrets, talismans 17: Death's Reward *MM2
Adimarchus Prince of Madness Insanity 507: Occipitus (Former) Skullrot on Carceri (currently imprisoned) Antagonist of the Shackled City Adventure Path modules published in Dungeon. Detailed in Dungeon #116, page 61. Dragon #360 "Demonomicon of Iggwilv", page 13. Was a fallen celestial.
Ahazu The Seizer Night, abduction 73: Wells of Darkness (Self-imposed imprisonment) *MM2, Dungeon #148, page 82. Rules the void beyond the Wells of Darkness known as Shattered Night. Functions as a vestige.
Ahrimanes Chief of the Cacodaemons Exiles, wanderers 452:Ahriman-abad *MM2
Aldinach (f) Lady of Change Transformation 1: Pazunia (from the fortress of Aldinach's Egg by the edge of the Grand Abyss) *MM2
Alrunes (f) The Soothing Spirit Protection, sisterhood 260: Green Abyss *MM2
Alvarez The Purging Duke Inquisition, torture 57: Torturous Truth Faces of Evil: the Fiends, p60.
Alzrius Lord of Infernal Light Fire, destruction 601: Conflagratum Hellbound: The Blood War, "The Dark of the War", p25.
Anarazel The Daring Darkness Adventurers 79: The Emessu Tunnels *MM2
Ansitif The Befouler Corruption of religious sites and relics 73: The Wells of Darkness (imprisoned); former rule of layer 21: The Sixth Pyre *MM2, Dragon #357, page 67. Ansitif can be called by binders.
Ardat (f) The Unavowed Secret or failing marriages, harpies *MM2, Dragon #341 "Demonomicon of Iggwilv", page 24.; detailed in Dragon #359 "Demonomicon of Iggwilv"
Areex (o) The Forgotten Prince Unknown 73: The Wells of Darkness (imprisoned) *MM2
Arlgolcheir (d)

Corpse located in layer 73: The Wells of Darkness Mentioned in Dragon #116 "Rogue Stones and Gemjumping", page 55; Dungeon #148, "Wells of Darkness", page 66.
Arzial The Blooded Baron Subterfuge 45, 46, 47: Azzagrat (serves Graz'zt) Mentioned in Dungeon #13, "The Ruins of Nol-Daer".
Aseroth The Winter Warlock Cold, ice, corruption, magic 566: Soulfreeze *MM2. Said to be a former archomental.
Asima (o,f,d) The Unanticipated Ill surprises 4: The Grand Abyss *MM2. Was destroyed during the creation of The Grand Abyss (called the Blood Rift in 4E D&D). She has a tomb there and is said that her body is "undecaying".
Astaroth (d) Diabolus Prophecy Corpse located in layer 73: The Wells of Darkness *MM2, Lost Empires of Faerûn, page 21, Dungeon #148, page 66, Dragon #357 page 68. Slain by the arch-devil Gargauth, now functions as a vestige as his corpse is continually regenerated and destroyed in the Wells of Darkness.
Azael (d) The Ensnared Rebellion, war 422: Savage Searing (now Yeenoghu's Realm) *MM2. Former ruler of the layer now dominated by Yeenoghu. Slain by the "Killer of the Gods" Ma Yuan. Was a fallen celestial.
Azazel Prince of Scapegoats Blame, absolution 137: Outcasts' End *MM2
Azuvidexus (d) The Ravenous Maw Primeval beasts and scaled nightmares N'gharl (formerly layer #230) Wizards of the Coast website: The Crawling Jungle; Dragon #357 "Demonomicon of Iggwilv", page 29. The current Azuvidexus is an awakened tyrannosaur who had abosrbed the original's evil and intellect.
Baltazo The Seeping Sovereign Diplomacy, strategy 1: Pazunia (from the fortress of Sullen-Ghat) *MM2. He is a Blood War general guarding the gate leading to the layer of Fraz-urb'luu.
Baphomet Prince of Beasts Minotaurs, beasts 600: The Endless Maze (Shubgottia) Lost Caverns of Tsojcanth; Monster Manual II (1983), page 36; Dragon #353 "Demonomicon of Iggwilv"; Fiendish Codex I: Hordes of the Abyss, page 58.
Barbu (f) The Unwelcome Discord, ruined peace *MM2
Bayemon Of the Unhealing Wound The afflicted *MM2; said to have escaped from the Wells of Darkness. According to the "Demonomicon", Kostchtchie is in possession of Bayemon's still living severed head in his glacial fortress.
Bechard (o) The Rotting Husk Decomposition, obsolescence 422: Yeenoghu's Realm (former ruler) *MM2. Former Demon lord of Tempests who ruled the 422nd layer before Azael and Yeenoghu.
Cabiri (o) The Watching Master Observation 73: The Wells of Darkness (imprisoned) *MM2, Dragon #357, page 69. Cabiri can be called by binders.
Charun The Hammerer Massacres *MM2
Chernovog The Green God Evil Druids, Vengeful Nature, Warlocks, evil fey The Verdant Chasm; layer number unknown Expedition to Castle Ravenloft
Codricuhn The Blood Storm, Prince of the Eight Seas Destruction, storms Coagulus; wanders the Abyss Dungeon #168
Cyndshyra (d) Of the Seven Torments

Dragon #357, page 67. Allied with Ansitif to destroy the Malgoth.
Dagon (o) Prince of the Depths Creatures of the deep aquatic 89: The Shadowsea Mentioned in Monster Manual II (1983), page 35, detailed in Fiendish Codex I: Hordes of the Abyss on pages 59–60. Dragon #349, "Demonomicon of Iggwilv", page 30-45.
Demogorgon The Prince of Demons, The Sibilant Beast Demonkind 88: The Gaping Maw Eldritch Wizardry; Monster Manual (1977) p16; Wrath of the Immortals boxed set; Monster Mythology, page 88; Book of Vile Darkness, page 125; Fiendish Codex I: Hordes of the Abyss, pages 61–62.
Dwiergus The Chrysalis Prince The shaping of demonic races 558: Fleshforges Dragon #353 "Demonomicon of Iggwilv".; detailed in Dragon #359 "Demonomicon of Iggwilv"
Eblis Of the Unbended Knee Refusal to surrender 1: Pazunia *MM2
Ebulon

73: Wells of Darkness (imprisoned) Fiendish Codex I: Hordes of the Abyss. Former general of Graz'zt.
Eldanoth The Bloodless Scion Crime, Murder 359: The Arc of Eternity Faces of Evil: the Fiends, page 60. Former slave to Orcus.
Eltab Lord of the Hidden Layer Hatred, retribution 248: The Hidden Layer Dreams of the Red Wizards; Spellbound; Champions of Ruin, page 130.
Ereshkigal (f)


*MM2
Felex'ja (d) The Tiger King Tigers, felines, stalking predators
Dragon #357, page 67. Allied with Ansitif to destroy the Malgoth.
Fraz-Urb'luu Prince of Deception Lies, subterfuge, illusion 176: Hollow's Heart Lost Caverns of Tsojcanth; Monster Manual II (1983), page 39; Faces of Evil: the Fiends, page 60; Dragon #333 "Demonomicon of Iggwilv", page 21; Fiendish Codex I: Hordes of the Abyss, pages 63–64.
Gorion


Mentioned in "Dragon" #139.
Graz'zt The Dark Prince Tyrants, despots, guile, debauchery 45, 46, 47: Azzagrat Lost Caverns of Tsojcanth; Monster Manual II (1983), page 39; For Duty and Deity (1998); Book of Vile Darkness, page 130; Fiendish Codex I: Hordes of the Abyss, page 65.
Gresil Custodian of Records Abyssal lore *MM2, Living Greyhawk Journal 10; Dragon #294.
Haagenti Lord of Alchemy Alchemy 548: Garavond Dragon #337 "Demonomicon of Iggwilv", page 47.
Ilsidahur The Howling King Bar-lgura 90: The Guttering Grove Dungeon #10 "The Shrine of Ilsidahur". In 4E D&D, Ilsidahur's layer has since been incorporated into Demogorgon's layer.
Ixinix (d) Lord of Blackwater

Dragon #357, page 67. Allied with Ansitif to destroy the Malgoth.
Juiblex The Faceless Lord Oozes, slimes, and jellies 528: Molor Monster Manual (1977), page 17; Monster Mythology, page 67; Book of Vile Darkness, page 134; Dragon #337 "Demonomicon of Iggwilv", page 47; Fiendish Codex I: Hordes of the Abyss, pages 66–67. Juiblex rules his own realm in layer 528 and is currently contesting with Zuggtmoy for layer 222.
J'zzalshrak (f) The Errant General Blood War campaigns Dungeon #64, "Bzallin's Blacksphere," page 29.
Kardum Lord of the Balors Balors, fire 21: The Sixth Pyre Was introduced in Fiendish Codex I; based on Marduk by Gary Gygax (see Non-Canonical Demon Lords below).
Kerzit Guardian of the Tome The Tome of the Black Heart Mordenkainen's Fantastic Adventure; Dungeon #112, pages 13, 52, 96.
Kizarvidexus (o,d) The Horned Duke
Corpse located in 73: The Wells of Darkness Dungeon #124, page 35; Dungeon #128, page 33; Dungeon #148, "Wells of Darkness", page 66. Slain by the Wind Duke general Icosiol.
Kostchtchie Prince of Wrath Frost giants, wrath, rage 23: The Iron Wastes Lost Caverns of Tsojcanth; Monster Manual II (1983), page 40; Monster Mythology, page 82; Fiendish Codex I: Hordes of the Abyss, pages 68–69.
Lamashtu (f) She Who Erases Monstrous births, deformity 503: Torremor Dragon #329 "Demonomicon of Iggwilv", page 67, "Demononicon". Former consort to Pazuzu. although she is trapped within Torremor, she is now regarded as the layer's new ruler.
Laraie The Stalking Terror Pursuit *MM2
Lascer Lord of the Shadow Shoal Assassination, Murder
Dragon #349 "Demonomicon of Iggwilv", page 35. Dragon #297; detailed in Dragon #359 "Demonomicon of Iggwilv"
Lazbral'thull The Butcher Torture, bloodletting 73: The Wells of Darkness (imprisoned) Dungeon #122: Root of Evil.
Lindyrm


Mentioned in The Deva Spark.
Lissa'aere (f) The Noxious Poison gas 27: Malignebula Hellbound: The Blood War, page 25.
Lolth (f) Demon Queen of Spiders Drow, spiders 66: The Demonweb Pits First debut in module D3: Vault of the Drow and more prominently, in Q1: Queen of the Demonweb Pits. Went on to appear in many other supplements such as first edition Fiend Folio and Deities and Demigods (all three editions).
Lupercio The Baron of Sloth Sloth, darkness 128: Slugbed Faces of Evil: the Fiends, page 60.
Lynkhab (f) Lady of Regret Depression, desire 297: The Sighing Cliffs Faces of Evil: the Fiends, page 61.
Maelfesh


featured in Rose Estes' Greyhawk novels.
Malcanthet (f) Queen of the Succubi Succubi, hedonists 570: Shendilavri Dungeon #112, page 48, and #124, page 95; Fiendish Codex I: Hordes of the Abyss, pages 69–70; Dragon #353, The Demonomicon of Iggwilv: Malcanthet.
Malgarius The Demon Tree Evil sylvan creatures A demonic plant that once controlled a layer of the Abyss, but which was defeated by the demon lord Lazbral'thull. (Dungeon #122: Root of Evil).
Malgoth, the (o)


Dungeon #117: Touch of the Abyss; FC1 p 125. Was destroyed by an alliance of demon lords including Ansitif and Ixinix. Now exists as a disembodied intelligence.
Mastiphal The Hunting Sovereign Pursuit of prey 1: Pazunia (in the fortress of Vanelon) *MM2. Current consort to Malcanthet.
Miska The Wolf-Spider Spyder-fiends, war Imprisoned in Pandemonium. Dungeon #124, page 17. Detailed in 2e adventure The Rod of Seven Parts. Former Prince of Demons after Obox-ob. Was consort to the Queen of Chaos.
Mu-Tahn Laa

Mountains of Sorrow Beyond Measure Shattered Gates of Slaughtergarde
Munkir The White Guardian Afterlife, the back door to Paradise 77: The Gates of Heaven *MM2
Mydianchlarus (d)


Demonomicon, page 134
Nekir The Black Guardian Afterlife, the back door to Paradise 77: The Gates of Heaven *MM2
Nergel


*MM2; in Gary Gygax's Gord novels, Nergel is a prince of "unlife".
Nocticula (f) The Undeniable Night 72: Darklight *MM2
Nql


Mentioned in Eldritch Wizardry, in the "Codex of the Infinite Planes" entry. Possibly a name fragment.
Obox-ob (o) Prince of Vermin Vermin 663: Zionyn *MM2; Fiendish Codex I: Hordes of the Abyss, pages 71–72. Formerly held the title of Prince of Demons. Was the first Prince of Demons.
Orcus Prince of the Undead Undead, Abyssal ascension, escape from death 113: Thanatos Eldritch Wizardry; Monster Manual (1977), page 17; Dead Gods; Dungeon #89; Book of Vile Darkness, page 136; Fiendish Codex I: Hordes of the Abyss, pages 73–74; Dungeon #149, pages 56–57. Was the prominent villain of the Bloodstone series.
Oublivae (f) Queen of Desolation
100: The Barrens Demonomicon, page 130
Pale Night (o, f) The Mother of Demons Motherhood 600: The Endless Maze, 471: Androlynne Faces of Evil: the Fiends, page 61; Dragon #353 "Demonomicon of Iggwilv"; Manual of the Planes (3rd edition), page 100; Fiendish Codex I: Hordes of the Abyss, pages 74–75. Purported to be the mother of Grazzt, Lupercio, and Vucarik. Consort of Baphomet.
Pazuzu (o) Prince of the Lower Aerial Kingdoms Flying creatures, corruption 1: Pazunia, Former ruler of 503: Torremor Monster Manual II (1983), page 41; Dragon #329 "Demonomicon of Iggwilv", page 56; Book of Vile Darkness web enhancement; Fiendish Codex I: Hordes of the Abyss, pages 76–77. Also known as Pazrael. Pazuzu has since abandoned his layer of Torremor and has laid claim on Pazunia.
Phraxas Lord of Misery and Despair Misery, despair 4: The Blood Rift Demonomicon, page 134
Queen of Chaos (o, f)
Chaos, obyriths 14: The Steaming Fen First appeared in the "Rods of Seven Parts" second edition module, said to be a native of Limbo. In Fiendish Codex I, she is now an obyrith lord.
Qij-na (d) The Shattered

Dragon #357, page 67. Allied with Ansitif to destroy the Malgoth.
Rhindorz'zt (d) The Black Prince

Dragon #357, page 67. Allied with Ansitif to destroy the Malgoth.
Rhyxali (f) Queen of the Shadow Demons Shadow demons, secrets 49: Shaddonon Book of Vile Darkness web enhancement.
Rimmon (d)


Mentioned in 4e Monster Manual 3, Pg 15
Rr'ikin'aka King of Scorpions Scorpions, vermins 73: The Wells of Darkness (imprisoned) Dungeon #148, "Wells of Darkness", page 66.
Salis Thik (d)

333: Unnamed. Possibly the same as the Broken Scale. Abyssal Warriors by J. Robert King
Sch'theraqpasstt The Serpent Reborn Yuan-ti 111: The Mind of Evil Dragon #151
Sertrous (o, d) Prince of Heretics parasites, crawling things, serpents 380: The Hungry Tarns Elder Evils, page 112
Sess'Innek The Emperor Lizard Lizardfolk, civilization 7: The Phantom Plane (aka Kearackinin) Monster Mythology, page 102; Serpent Kingdoms. Demon lord of the Lizard Kings.
Shaktari (f) Queen of Poison Mariliths 531: Vudra Dungeon #60, "Nemesis", page 32. Revealed to have escaped from the Wells of Darkness.; detailed in Dragon #359 "Demonomicon of Iggwilv"
Sifkhu (l)
Loumaras 230: The Dreaming Gulf Dragon #353; currently bonded by Malcanthet.
Shami-Amourae (f) The Lady of Delights Succubi 73: The Wells of Darkness (imprisoned) Dungeon #5, "The Stolen Power", page 27; freeing her is the goal of Dungeon #148, "Wells of Darkness".
Siragle The Ineffable Secret oaths 493: The Steeping Isle Dungeon #28, "Sleepless". Reported to have escaped from the Wells of Darkness.
Socothbenoth The Persuader Perversion, sexual taboos 597: Goranthis *MM2, Mentioned in Dragon #333,"Demonomicon of Iggwilv", page 29.
Soneillon (f) The Youthful Crone Rejuvenation 71: Spirac *MM2. Not to be confused with the succubus who uses her name as detailed in "Lost Empires of Faerun".
Tantagaras (d)
Hunger, Sloth 400: Woeful Escarand 4th Edition Monster Manual3; page 44. Killed by the god Kord. "Father" of the nalfeshnee demons.
Tharzax The Chattering Prince Poisonous vermins 2: Driller's Hives Dungeon #123: Salvage Operation.
Thralhavoc Shadowmaster Undead shadows, subterfuge 348: Name unknown, and Thralhavoc had abandoned it. Hellbound: The Blood War, "War Games", page 56.
Turaglas The Ebon Maw Hunger, consumption 32: Sholo-Tovoth Dragon #312.
Ubothar (o) The Thunder Below
None; currently exiled and imprisoned from the Abyss. Dragon #349 "Demonomicon of Iggwilv", page 31. The Thunder Below by James Jacobs.
Ugoreth (d)


Demonomicon, page 130. Slain by the demon princess Oublivae.
Ugudenk (o) The Squirming King Worms and hungry parasites 177: The Writhing Realm Dragon #333 "Demonomicon of Iggwilv", page 39.; detailed in Dragon #359 "Demonomicon of Iggwilv"
Ungulex

73: The Wells of Darkness (imprisoned) Dungeon #148, "Wells of Darkness", page 66; said to be the first prisoner to be imprisoned, after Ahazu.
Verin Voice of Graz'zt Diplomacy 45, 46, 47: Azzagrat (serves Graz'zt) Monster Manual II (1983), page 35; Faces of Evil: the Fiends, page 62. Also known as Vuron or Ztefano. Appeared in "For Duty and Deity" as a male marilith.
Veshvoriak (o)

Obyrith lord whose body was dumped in Layer 23: the Iron Wastes. Later revealed to be still alive and was trapped in the ice by Demogorgon. Dragon #345, "Demonomicon of Iggwilv", page 31, "Demonomicon".
Volisupula (f) The Flensed Marquesse Finery, ostentatious ceremony 8: The Skin-shedder Planes of Chaos, in the "Chaos Adventures" booklet.
Voroxid
Poisonous bones and teeth
Dungeon #148, "Wells of Darkness", page 81.
Vroth-Khun (o)

None; currently banished from the Abyss. Dragon #349 "Demonomicon of Iggwilv", page 31.
Vucarik Consort of Chains Chains, torture 651: Nethuria Hellbound: The Blood War, page 26.
Wejinhastala (d) The Tempest Storms, winds, tempests
Dragon #357, page 67. Allied with Ansitif to destroy the Malgoth.
Xazivort


From the Ashes. Not to be confused with the god, Raxivort. Is able to possess living beings.
Xinivrae (f) (Would Be) Queen of Succubi Succubi, Seduction (of women) 230: The Dreaming Gulf (exiled) Dragon #353 "Demonomicon of Iggwilv"
Yeenoghu Prince of Gnolls Gnolls 422: Yeenoghu's Realm Monster Manual (1977), page 19; Monster Mythology, page 83; Book of Vile Darkness, page 140; Fiendish Codex I: Hordes of the Abyss, pages 78–79.
Yibyiru (f) The Rancid Lady of Bitter Bile Poison 222: Shedaklah (serves Zuggtmoy) Dragon #337 "Demonomicon of Iggwilv", page 48.
Yrsillar Lord of the Nothing Greater & Lesser Dreads 277: Belistor Dragon #277.
Zanassu (d) The Spider Demon Spiders, arachnids
Empires of the Sands, reported dead in Demihuman Deities; slain by Selvetarm.
Zivorgian (f) Lady of Ripe Carrion Vultures, Rot, Ghouls, Corpses
Demonomicon of Iggwilv: Graz'zt; said to be daughter of Pale Night.
Zuggtmoy (f) Demoness Lady of Fungi Fungi, Rot, Decay 222: Shedaklah (or Mycorji) Module T1-4: The Temple of Elemental Evil; Dragon #337 "Demonomicon of Iggwilv", page 37; Fiendish Codex I: Hordes of the Abyss, pages 79–80.
Zuregurex Lord of the Drowned Dead Storms and the drowned dead 480: Guttlevetch; currently abandoned Dragon #357 "Demonomicon of Iggwilv", page 24.
Zzyczesiya The Ungrasped Confused and malevolent ignorance 3: The Forgotten Land Faces of Evil: the Fiends, page 60. Said to have escaped from the Wells of Darkness.

Non-canonical demon lords

Paizo Publishing released Book of the Damned, Vol. 2: Lords of Chaos for the Pathfinder campaign setting in 2010.[4] Written by Fiendish Codex I co-author James Jacobs, it took obvious inspiration from both Armies of the Abyss and Fiendish Codex I, though some details were different, and new demon lords took the place of lords with copyrighted names. The following demon lords were described in this volume:
  • Lamashtu
  • Abraxas
  • Aldinach
  • Andirifkhu
  • Angazhan
  • Areshkagal
  • Baphomet
  • Cyth-V’sug
  • Dagon
  • Deskari
  • Flauros
  • Gogunta
  • Haagenti
  • Jezelda
  • Jubilex
  • Kabiri
  • Kostchtchie
  • Mazmezz
  • Mestama
  • Nocticula
  • Nurgal
  • Orcus
  • Pazuzu
  • Shax
  • Shivaska
  • Sifkesh
  • Socothbenoth
  • Urxehl
  • Xoveron
  • Yhidothrus
  • Zevgavizeb
  • Zura
Lords of Chaos also details a number of dead demon lords and nascent demon lords.
Green Ronin published a D&D d20 supplement entitled Armies of the Abyss (2002, reprinted in 2003 as part of the Book of Fiends compilation) that provides information on 21 demon lords. Demon lords that share their names with D&D demon lords are listed in bold. As this book was written by Erik Mona, who would later be publisher of Dragon Magazine and co-author of Fiendish Codex I: Hordes of the Abyss, later demonic works by Mona and by fellow Paizo staffer and Fiendish Codex I co-author James Jacobs would seek to remain essentially compatible with it.
  • Abaddon
  • Abraxas
  • Anarazel
  • Astaroth
  • Azazel
  • Azidahaka
  • Behemoth
  • Decarabia
  • Eligor
  • Flauros
  • Gamigin
  • Haagenti
  • Ipos
  • Marbas
  • Nocticula
  • Raum
  • Sabnach
  • Seere
  • Shax
  • Socothbenoth
  • Vepar

Orcus "the wild boy"

The Demiurge

Of all the Demons that further scar the infinite horror of The Abyss, none are greater, more mysterious, and more dangerous that the mighty Demiurge. The Demiurge, also called Demonic Monarchs or Demon Gods, are the true masters of The Abyss, beings of such magnitude that they stand as equals to the gods, and surpass the powers of most of the Lords of the Nine Hells. The degenerate, the insane, the nihilist, and any who wallow in the pit of utter depravity worship them.

According to ancient and magical texts (that have become increasingly difficult to find as the centuries have progressed) suggest that the Demiurge had something to do with the creation of the Prime Material Planes. Scholars who have read or have secondary sources referring to these texts state that there are a number of supporting elements behind this almost blasphemous theory. First, these heretical texts state that the Demiurge tend to represent the carnal and base aspects of the Prime Material. While the Elemental Planes represent pure matter, and while the Negative and Positive planes imbue the other Elemental Planes with Death or Life respectively, it is in the Demiurge, and much of the Abyss, that one sees the debased aspect of the Elements. In The Abyss, and in the Demiurge, the Elements are unwieldy, dedicated to destroying everything not of them, and ultimately interested in its own survival at the expense of everything else. Second, these texts point to the fact that the Demiurge, unlike the Lords of the Nine, possess complete divine power but have no need for worshippers. The Demiurge's very existence is based upon the carnal and unholy conditions, desires, and elements of the entities that inhabit the Prime Material Plane. Third, like The Abyss, the Prime Material Planes are infinite, stretching further than even the gods can tell. The Prime is a more benign reflection of The Abyss, a reflection the Demiurge seeks to shatter or erase, leaving only The Abyss in the end since the destruction of the Prime would result in the end of the gods, so these texts claim. These texts, and the scholars who support them, present the Demiurge as accidental architects of the Prime, monstrosities that spawned the worlds that spin eternally and infinitely in the Cosmos. As the profane agents of Chaos, the Demiurge seek nothing less than to not just return the Prime to the Chaos from which it accidentally emerged, but to consume the souls of those that exist in the Prime, condemning them to eternal and inconceivable torment.

Of course, there are many who discredit this background, who point to it as nonsense and the ravings of Demon worshippers and lunatics. Among the greatest of those who challenge these now lost texts are the Devils of the Nine Hells and the Yugoloths of the Grey Wastes. Still, there is something unsettlingly sensible to these legends and those who worship the Demiurge seem strangely silent and eerily unconcerned about the matter.

It is unknown how many Demiurge exist. A minority of scholars, however, believes that there are an infinite number of Demiurge, much in the same way there are said to be an infinite number of Demons and layers of The Abyss. All of the Demiurge are well known monsters, a few posing as gods, others presenting themselves as simple Demon Princes. Indeed, one, the Demon Queen of Spiders, Lolth, is worshipped throughout untold Prime worlds as the patron goddess of the Dark Elves, or Drow.

So long has Lolth maintained her status as a "pure goddess" that many, even the oldest gods, forget that she is a Demiurge, and dedicated to the eventual ruin of the Prime. However, her desire for destruction is reflected in the sadomasochistic behavior she expects of her Drow.

Another well known Demiurge is the villainous Zuggtymoy. Often referred to as Queen of Demons, Zuggtymoy is well known for her ties to a dark, mysterious force that has threatened creation numerous times, having been used as a pawn to that being’s designs. Despite these assumed affiliations, Zuggtymoy is a fearsome foe dedicated to the destruction of the current order for a new, corrupted existence of bizarre, wholly evil life. For the time being, Zuggtymoy dedicates herself to acts associated with wild nature and parasites.

A much better known Demiurge, Orcus, styles itself as the Demon Prince of Undeath. A mighty monster of a Demiurge, Orcus has threatened countless Primes and even succeeded in transporting one world and depositing it in some terrible demi-plane where all its inhabitants became Undead. Orcus' power is continually growing and it's only a matter of time before he begins to actively supplant established gods.

While Orcus is certainly brilliant, he's not subtle. The sinister Graz'zt, Demon Prince of the Triple Realm, has that claim. Graz'zt is an enigma. On one hand, he spends a considerable amount of time seeking to dominate the Prime Material Plane, but usually through lackeys and servants, like his son Iuz the Old of Oerth. On the other hand, he's integrally involved with planar politics, allowing his realms to function as relatively open cities to all interested in infernal trade. His true goals a mystery, Graz'zt is almost as adept at intrigue as any Lord of the Nine, and certainly not to be fooled with by mortals.

Perhaps one of the most terrible of the Demiurge is the Apollion, the Lord of the Bottomless Pit. Said to have been a Solar of the highest caliber, even surpassing the infamous Eblis, Apollion is truly a fearsome being who is in many ways the ultimate destroyer. While gods like Shiva destroy in an attempt to bring about a new order, Apollion destroys because it gives him tremendous pleasure to see other suffer. The Dark Angel possesses enough power to even give Greater gods pause, but he's not the greatest of the Demiurge.

For all their might, Apollion, Graz'zt, Lolth, Orcus, and Zuggtymoy can not measure in sheer power and majesty to the greatest of the Demiurge, the Prince of Demons, Demogorgon. At times referred to as "The Demiurge", Demogorgon is the most powerful of the Demons, wields the greatest number of Demonic servants, and poses the greatest threat to the Prime Material planes. Unlike Lolth and Orcus, Demogorgon is not interested in revealing itself to mortals. And, unlike Graz'zt, Demogorgon does not seek to present itself as something it is not. Demogorgon seeks knowledge and power of matter, hoping to one day use that knowledge and that power to rend the Prime Material plane into nothingness. It is the personification of utter, depraved madness and the ultimate representation of passionate, unbridled evil. Demogorgon attracts those who seek knowledge and power, hoping to be spared by the Dread One when it destroys existence.