SPELLS | |||||||||
3-18-00: Working on this section. Enjoy a preview from the upcoming Oerthmagic section. Cheers! | |||||||||
Teleport Block Level: 7 Range: 3"+1" per level Duration: 6 turns + 1 turn per 3 levels Area of Effect: 2" Square per level | |||||||||
Components: V, S Casting Time: 5 Segments Saving Throw: None | |||||||||
Teleport block creates an invisible barrier around the area of effect. A character may sense that there is something wrong on a base 1% per level. (2% per level for mages). Detect magic, or identify spells will always reveal the Teleport Block spell for what it is, otherwise no one will know it is there untilo they try to teleport, gate, word of recall, ect. which will always fail when used in the area of effect of the spell. Daemon lords, Devas and other Planar creatures which have the gate ability may roll against their magic resistance to try and dispel the spell, but if the magic resistance check fails they too are trapped within the spell's area of effect. "Normal creatures and beings that have magic resistance find that it will not avail them. Once identified or detected, the teleport block spell may be brought down by dispel magic, ect. at normal chances. Originally created by: Kevin Ewing Modified by: Mat Wuchevich |
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Wednesday, 23 March 2016
GeroCities Teleort
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