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Sunday 7 February 2016

Charm of Opening

Brillant idea from Black razor:


http://bxblackrazor.blogspot.ca/2016/02/magical-skills-cantrips.html

   I like the idea, gives the MU powers to do things he could do anyway, but in a magical way. Power wise it is the same.  My feeling it should be open to the secret rights of Glantri,  Each cost a point of intelligence to cast perhaps, which regenerates the next mourning?

-OR maybe: they work as long as no other spell is cast.
-Until or instead, there are 6 total uses of the cantrips.


Below:


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All magic-users know the following cantrips: 
  • Charm of Opening (2 in 6): With a word of command, a locked/stuck door shudders and bursts open. Does not function on doors that are magically held or locked.
  • Dowsing for Traps (2 in 6): With the use of a dowsing pendant or apparatus, the magic-user can discover if a particular object or area is trapped or not. A failed roll means that the result of the dowsing is inconclusive.
  • Ignite (2 in 6): May start a small fire, such as for  torch, without the need of a tinderbox.
  • Premonition (2 in 6): A minor form of ESP, the magic-user can detect the presence (or lack) of living creatures within a short (30') distance, such as on the other side of a closed door. A failed roll indicates nothing can be sensed. Premonition faces the same restrictions as ESP.
  • Revelation of Secrets (1 in 6): With a few minutes meditation, the magic-user can sense the presence of concealed objects (secret doors and hidden compartments, for example) and gains knowledge of the means to reveal the same. This spell will not detect invisible or magically concealed objects.
  • Water Finding (1 in 6): As dowsing for traps, but will discover the location/direction of natural freshwater outlets (streams, springs, wells, and rivers). This spell only functions outdoors (i.e. in the wilderness). 
The numbers in parenthesis indicate the character's chance of successfully casting the cantrip. Magic-users with an intelligence score of 13+ have a number of bonus points (equal to the number of bonus languages known) to distribute amongst these skills; for example, a magic-user with a 17 intelligence could add one point to ignite and one point to premonition, raising the chance of each to 3 in 6. Mastery of cantrips proceeds over the length of a magic-user's career; with each level earned, a single point may be added to any one of the character's cantrips.

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