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Tuesday 21 October 2014

dd&d REPOST RELIGION


MIRACLES LIST - By Religion [01JUL08] miralist.htm
PANDARIAN PANTHEON - Ammon-Ra (warrior aspect), Ammon-Ra (healer aspect), Druidic, Law, Chaos, Halea, Hecate, Morgath, Loviatar (+ Cantabrian: Ukko)
Ammon-Ra (Sun God) - Order of the Shield of Light
Note: Clerics of Ammon-Ra can Detect Evil at will like Paladins (without casting but still costing Holy Power), if they have the requisite Virtues.
Level 1: Bless, Command, Cure Light Wounds, Detect Evil, Light, Protection from Evil, Remove Fear, Resist Cold, Sanctuary, Turn Undead*
Level 2: Chant, Continual Light, Find Traps, Hold Person, Resist Fire, Silence 15ft r., Slow Poison, Speak with Animals
Level 3: Cure Disease, Cure Serious Wounds (C4), Dispel Magic, Glyph of Warding, Prayer, Remove Curse, Speak with the Dead, Sunburst*
Level 4: Cure Critical Wounds (C5), Divination, Exorcise, Flame Strike, Neutralize Poison, Protection from Evil 10ft r.
Level 5: Commune, Dispel Evil, Plane Shift, Quest, Raise Dead, True Seeing
Level 6: Aerial Servant, Blade Barrier, Find the Path, Heal, Speak with Monsters, Word of Recall
Level 7: Astral Spell, Control Weather, Regenerate, Restoration, Resurrection, Wind Walk

Ammon-Ra (Sun God) - The Healers
Note: Healers normally have Permanent Sanctuary cast upon them, which will last so long as they do not attack any living thing.
Level 1: Bless, Cure Light Wounds, Light, Protection from Evil, Purify Food, Remove Fear, Resist Cold, Sanctuary, Slow Poison (C2), Turn Undead*
Level 2: Continual Light (C3), Cure Blindness (C3), Cure Disease (C3), Cure Serious Wounds (C4), Find Traps, Invisibility to Undead*, Resist Fire, Speak with Animals
Level 3: Create Food, Cure Critical Wounds (C5), Dispel Magic, Exorcise (C4), Locate Object, Neutralize Poison (C4), Remove Curse, Speak with Dead
Level 4: Detect Lie, Permanent Sanctuary*, Protection from Evil 10ft r., Protection from Undead*, Speak with Plants, Tongues
Level 5: Atonement, Commune, Heal (C6), Raise Dead, Rest in Peace*, True Seeing
Level 6: Find the Path, Regenerate (C7), Restoration (C7), Reincarnation (M6), Speak with Monsters, Word of Recall
Level 7: Astral Spell, Control Weather, Mass Curing*, Resurrection, Soothing Song*, Wind Walk

The Druids
Note: Druids in the world of Pandaria only have access to this sub-set of the spells in the standard PHB Druidic Spells list - the others are unavailable.
Level 1: Animal Friendship, Cure Light Wounds, Detect Magic, Detect Snares & Pits, Faerie Fire, Locate Animals, Pass Without Trace, Predict Weather, Shillelagh, Speak With Animals
Level 2: Barkskin, Charm Person or Mammal, Create Water, Entangle (D1), Fire Trap, Heat Metal, Locate Plants, Produce Flame
Level 3: Cure Disease, Cause Disease, Neutralize Poison, Plant Growth, Protection From Fire, Summon Insects, Tree, Water Breathing
Level 4: Animal Summoning I, Call Woodland Beings, Cure Critical Wounds, Dispel Magic, Protection from Lightning, Speak with Plants
Level 5: Animal Summoning II, Commune with Nature, Control Winds, Insect Plague, Sticks to Snakes, Wall of Fire
Level 6: Animal Summoning III, Feeblemind, Fire Seeds, Transport via Plants, Wall of Thorns, Weather Summoning
Level 7: Animate Rock, Chariot of Sustarre, Creeping Doom, Finger of Death, Fire Storm, Reincarnate

The Lords of Law
Note: Some miracles are restricted to clerics of specified sub-sects, i.e. the Judges [Ju], the Jesters [Je] and the Librarians [Li].
Level 1: Bless, Command, Comprehend Languages (M1), Cure Light Wounds, Detect Chaos*, Detect Magic, Light, Protection from Chaos*, Sanctuary, Turn Undead*
Level 2: Chant, Find Traps, Hold Person, Know Alignment, Slow Poison, Spiritual Hammer + [Ju] Swear Oath*, [Je] Uncontrollable Laughter* (M1), [Li] Augury
Level 3: Continual Light, Cure Serious Wounds (C4), Dispel Magic, Glyph of Warding, Prayer, Remove Curse / Bestow Curse + [Ju] Strength (M2), [Je] Dexterity*, [Li] Clairvoyance (M3)
Level 4: Cure Critical Wounds (C5), Detect Lie, Divination, Exorcise, Neutralize Poison + [Ju] Slow (M4), [Je] Haste (M4), [Li] Tongues
Level 5: Commune, Plane Shift, Raise Dead, True Seeing, Dispel Chaos* + [Ju] Quest, [Je] Fumble (M4), [Li] Contact Other Plane (M5)
Level 6: Aerial Servant, Find the Path, Heal, Stone Tell, Word of Recall + [Ju] Ring of Truth*, [Je] Irresistible Dance (M8), [Li] Legend Lore (M6)
Level 7: Astral Spell, Gate, Holy Word, Regenerate, Restoration, Symbol

The Lords of Chaos
Note: Chaos clerics chance to invoke miracles is 10% lower than normal and a roll of 00 means a random miracle is given instead.
Level 1: Bless, Cure Light Wounds / Cause Light Wounds, Detect Law*, Light, Remove Fear / Cause Fear, Protection from Law*, Resist Cold, Turn Undead*
Level 2: Augury, Find Traps, Hold Person, Resist Fire, Silence, Slow Poison, Speak with Animals, Spiritual Sword*
Level 3: Continual Light, Cure Disease / Cause Disease, Dispel Magic, Glyph of Warding, Remove Curse / Bestow Curse, Confusion*
Level 4: Cure Serious Wounds / Cause Serious Wounds, Undetectable Lie, Neutralize Poison, Tongues, Fumble*
Level 5: Commune, Dispel Law*, Gift of Chaos*, Plane Shift, Slay Living, True Seeing
Level 6: Animate Object, Blade Barrier, Demonic Servant*, Heal, Speak with Monsters, Word of Recall
Level 7: Gate, Holy Word, Regenerate, Wither, Restoration, Energy Drain

Halea ("The Seductress", Goddess of Wealth and Pleasure)
Note: Many miracles performed by clerics of Halea require the recipient to enter a trance-like state during prolonged seclusion with the priestess.
Level 1: Bless, Cure Light Wounds, Detect Charm (C2) / Conceal Charm (C2), Detect Magic, Dream Message*, Friends (M1), Hypnotism (M1), Protection from Evil, Sanctuary
Level 2: Augury, Charm Person or Mammal (D2), Cure Blindness (C3) / Cause Blindness (C3), Hold Person, Sleep (M1), Slow Poison, Snake Charm
Level 3: Cure Disease / Cause Disease, Cure Serious Wounds, Glyph of Warding, Hypnotic Pattern (M3), Prayer, Remove Curse / Bestow Curse
Level 4: Cure Critical Wounds, Detect Lie / Undetectable Lie, Divination, Neutralize Poison, Tongues
Level 5: Atonement, Commune, Irresistible Dance (M8), Plane Shift, True Seeing / False Seeing
Level 6: Aerial Servant, Animate Object, Find the Path, Heal, Speak with Monsters, Word of Recall
Level 7: Astral Spell, Holy Word, Mass Charm (M8), Regenerate, Restoration, Symbol

Hecate ("Mistress of Dark Magic", Moon Goddess)
Note: Clerics of Hecate can warp/reverse magic at will, so they get a greater choice of miracles, and can also use spells taken from magic-users.
Level 1: Bless, Cure Light Wounds (R), Detect Magic, Identify (M1), Light (R), Magic Missile (M1), Protection from Evil (R), Sanctuary, Shield (M1), Sleep (M1)
Level 2: Augury, Charm Person (M2), Find Traps, Hold Person, Lune-Skin*, Silence, Slow Poison, Speak with Animals
Level 3: Animate Dead, Continual Light (R), Cure Disease (R), Dispel Magic, Glyph of Warding, Lune-Steed*, Speak with Dead, Remove Curse (R)
Level 4: Cure Serious Wounds (R), Divination, Exorcise (R)*, Lower Water (R), Neutralize Poison (R), Protection from Evil 10'r.
Level 5: Cure Critical Wounds (R), Dispel Evil (R), Lune-Spot*, Plane Shift, Raise Dead (R), True Seeing (R)
Level 6: Animate Object, Heal (R), Lune-Servant*, Part Water, Speak with Monsters, Word of Recall
Level 7: Astral Spell, Control Weather, Gate, Spell Absorption*, Spell Reflection*, Symbol

Morgath ("The Black Fire", God of Evil, Fire & Darkness, Melkor - "He Who Arises in Might")
Note: In the Theocratic Imperium of the Dark Flame (Dark Empire), clerics of Morgath reaching the rank of High Priest are typically granted Immortality.
Level 1: Bless, Command, Cure Light Wounds / Cause Light Wounds, Dark Sense*, Detect Magic, Light / Darkness, Remove Fear / Cause Fear
Level 2: Affect Fires (M1), Augury, Chant, Command Undead*, Find Traps, Fire Bolt*, Hold Person, Spiritual Hammer
Level 3: Animate Dead, Continual Darkness, Cause Disease, Dispel Magic, Glyph of Warding, Prayer, Remove Curse / Bestow Curse
Level 4: Charm Monster (M4), Cure Serious Wounds / Cause Serious Wounds, Fear (M4), Fire Shield (M4), Summon Shadows*
Level 5: Commune, Flame Strike, Magic Jar (M5), True Seeing, Summon Wraiths*, Wall of Fire (M4)
Level 6: Control Undead (M7), Fiery Servant*, Find the Path, Harm, Speak with Monsters, Word of Recall
Level 7: Control Weather, Gate, Immortality*, Wither, Energy Drain, Destruction

Loviatar ("Maiden of Pain", Goddess of Assassins)
Note: Followers of Loviatar belong to a very strict, highly secret and usually illegal organization which outsiders call the Guild of Assassins.
Level 1: Bless, Change Self (M2), Command, Create Venom*, Detect Magic, Freezing Grasp*, Protection from Good, Purify Food & Drink, Resist Cold, Spider Climb (M1)
Level 2: Find Traps, Hold Person, Invisibility (M2), Knock (M2), Obscure Alignment, Silence 15ft r., Slow Poison, Spiritual Dagger*
Level 3: Dispel Magic, Feign Death, Glyph of Warding, Haste (M3), Locate Object / Obscure Object, Non-detection (M3), Poison (C4)
Level 4: Detect Lie / Undetectable Lie, Divination, Clairvoyance (M3), Improved Invisibility (M5), Wraithform (M3)
Level 5: Commune, Quest, True Seeing, E.S.P. (M2), Freezing Sphere (M6), Wall of Ice (M4)
Level 6: Blade Barrier, Find the Path / Lose the Path, Shadow Door (M6), Symbol of Pain (C7*), Word of Recall
Level 7: Astral Spell, Holy Word, Anti-Magic Shell (M6), Phase Door (M7), Screaming Death*, Spiritwrack (M6)

Ukko (Lord of the Air, Leader of the Gods of Cantabria)
Note: Ruling god of the nearby world of Cantabria, Ukko now has some influence in the world of Pandaria.
1st (10): Bless, Command, Cure Light Wounds, Detect Evil, Light, Predict Weather (D1), Protection from Evil, Resist Cold, Speak with Avians*, Turn Undead*
2nd (8): Augury, Chant, Feather Fall (M1), Find Traps, Gust of Wind (M3), Hold Person, Obscurement (D2), Spiritual Longsword*
3rd (8): Continual Light, Cure Disease, Cure Serious Wounds, Dispel Magic, Fireblade*, Glyph of Warding, Prayer, Wind Wall*
4th (6): Air Walk*, Avian Summoning (II)*, Cure Critical Wounds, Divination, Neutralize Poison, Wind Words*
5th (6): Commune, Control Winds (D5), Dispel Evil, Plane Shift, Telekinesis (M5), Word of Recall
6th (6): Aerial Servant, Heal, Find the Path, Summon Air Maiden*, Weather Summoning (D6), Wind Walk (C7)
7th (6): Astral Spell, Control Weather, Holy Word, Regenerate, Resurrection, Symbol

NON-HUMANS PANTHEON(S) - Elves, Dwarves, Goblins, Monsters
The Valar (The Powers of Arda, "Elvish Gods")
Note: Elven clerics choose up to six patron Valar (three pairs) and may only call upon spells provided by them. They may change patrons each Holy Day.

Manwë & Varda Aulë & Yavanna Oromë & Vana Namo & Vairë  Tulkas & Nessa Irmo & Estë Ulmo / Nienna COMMON
1st: Predict Weather (D1)
Light
Find Traps (C2)
Entangle (D1)
Detect Snares/Pits (D1)
Animal Friendship (D1)
Detect Evil
Detect Magic
Barkskin (D2)
Hypnotism (M1)
Dream Message*
Sleep (M1)
Create Water
Remove Fear
Bless
Cure Light Wounds
2nd: Gust of Wind (M3)
Silence
Heat Metal (D2)
Plant Growth (D3)
Speak w. Animals
Charm Person/M (D2)
Know Alignment
Identify (M1)
Strength (M2)
Slow Poison
Augury
Cure Disease (C3)
Water Breathing (D3)
Forget (M2)
Chant
3rd: Call Lightning (D3)
Continual Light
Stone Shape (D3)
Create Food & Drink
Snare (D3)
Invis. to Animals (D1)
Speak with Dead
Locate Object
Dexterity*
Hypnotic Pattern (M3)
E.S.P. (M2)
Cure Serious Ws (C4)
Water Walking*
Remove Curse
Prayer
4th: Prot. f. Lightning (D4)
Dispel Magic (C3)
Stone Tell (C6)
Speak with Plants
Call Wood. Beings (D4)
Animal Summon. I (D4)
Detect Lie
Divination
Forceful Hand (M6)
Neutralize Poison
Clairvoyance (M3)
Cure Critical Ws (C5)
Lower Water (R)
Exorcise
Prot. f. Evil, 10ft r.
5th: Control Winds (D5)
Dimension Door (M4)
Move Earth (M6)
Animate Tree*
Speak w. Monsters (C6)
Animal Summ. II (D5)
Commune
Commune w. Nature (D5)
Grasping Hand (M7)
Irresistible Dance (M8)
True Seeing
Reincarnation (D7)
Conjure Water El.*
Atonement
Dispel Evil
6th: Control Weather (C7)
Aerial Servant
Conjure Earth Elem. (D7)
Wall of Thorns (D6)
Find the Path
Animal Summ. III (D6)
Quest (C5)
Legend Lore (M6)
Clenched Fist (M8)
Animate Object
Feeblemind (M5)
Heal
Part Water
Absolution*
Word of Recall
7th: Wind Walk
Astral Spell
Earthquake
Charm Plants (M7)
Conjure Animals (C6)
Speak with Monsters (C6)
Resurrection
Finger of Death (D7)
Crushing Hand (M9)
Mass Charm (M8)
Vision (M7)
Regenerate
Weather Summon. (D6)
Restoration
Holy Word
Mahal ("The Maker", Dwarves God)
Note: Dwarves worship their Maker through hard work and dedication to the dwarven crafts of smithing, weaponcrafting, armouring, jewelling, masonry and/or mining.
Level 1: Bless, Command, Cure Light Wounds, Detect Evil, Detect Magic, Find Traps (C2), Light, Protection from Evil, Resist Cold, Resist Fire (C2)
Level 2: Augury, Chant, Heat Metal (D2), Hold Person, Know Alignment, Slow Poison, Spiritual Hammer, Strength (M2)
Level 3: Continual Light, Create Food, Cure Disease, Cure Serious Wounds (C4), Glyph of Warding, Locate Object, Prayer, Stone Shape (D3)
Level 4: Cure Critical Wounds (C5), Detect Lie, Divination, Neutralize Poison, Protection from Evil 10'r., Stone Tell (C6)
Level 5: Commune, Dispel Evil, Enchanted Weapon (M4), Move Earth (M6), True Seeing, Wall of Stone (M5)
Level 6: Animate Rock (D7), Blade Barrier, Conjure Earth Elemental (D7), Earth Sense*, Find the Path, Heal
Level 7: Earthquake, Gate, Holy Word, Regenerate, Restoration, Symbol

Gruumsh ("He Who Watches", Orcs God)  v.  Maglubiyet ("The Mighty One", Goblins God)
Note: Orcs, goblins and allied humanoids worship warring arrays of bloodthirsty deities. Shamans/witch-doctors must make copious sacrifices to gain access to all spells.
(Gruumsh pantheon: Bahgtru, Shargaas, Ilneval, Yurtrus, Luthic; Maglubiyet pantheon: Khurgorbaeyag, Bargrivyek, Nomog-Geaya, Kikanuti).
Level 1: Bless, Command, Cure Light Wounds (R), Light (R), Remove Fear (R), Bladesharp*, Protection*
Level 2: Augury, Chant, Hold Person, Know Alignment, Resist Fire, Spirit Weapon*, Berserker*, Control Undead (M7)
Level 3: Animate Dead, Continual Light, Create Food, Dispel Magic, Glyph of Warding, Remove Curse (R), Speak with Dead
Level 4: Cure Critical Wounds (R), Divination, Neutralize Poison, Conjure Spirits*, Fanaticism*
Level 5: Dispel Good, Insect Plague, Quest, Contact Spirits*, Emotion (I4), Morale*
Level 6: Animate Object, Blade Barrier, Heal, Speak with Monsters, Stone Tell, Bind Spirits*
Level 7: Control Weather, Earthquake, Gate, Holy Word, Resurrection (R), Symbol

SHAMANS
Level 1: Cure Light Wounds / Cause Light Wounds, Detect Evil / Detect Good, Detect Magic, Light / Darkness, Protection from Evil / Good, Remove Fear / Cause Fear -1
Level 2: Augury, Chant, Detect Charm, Resist Fire, Snake Charm, Speak with Animals + 2
Level 3: Cure Blindness / Cause Blindness, Cure Disease / Cause Disease, Dispel Magic,  Locate Object,  Prayer, Remove Curse / Bestow Curse -1
Level 4: Divination, Exorcise, Neutralize Poison / Poison, Tongues +1
Level 5: -
Level 6: -
Level 7: -

WITCH DOCTORS
Level 1: Affect Fires, Dancing Lights, Identify, Push, Shield, Ventriloquism
Level 2: Audible Glamour, Detect Invisibility, Invisibility, Levitate, Magic Mouth, Scare
Level 3: -
Level 4: -
Level 5: -
Level 6: -
Level 7: -

Ilvir (God of Sorcerous Beasts)
Standard List: Needs tailoring and cutting-down to 10, 8, 8, 6, 6, 6, 6 respectively at each level.
Level 1: Bless (R), Command, Create Water (R), Cure Light Wounds (R), Detect Evil (R), Detect Magic, Light (R), Protection from Evil (R), Purify Food (R), Remove Fear (R), Resist Cold, Sanctuary
Level 2: Augury, Chant, Detect Charm (R), Find Traps, Hold Person, Know Alignment (R), Resist Fire, Silence, Slow Poison, Snake Charm, Speak with Animals, Spiritual Hammer
Level 3: Animate Dead, Continual Light (R), Create Food, Cure Blindness (R), Cure Disease (R), Cure Serious Wounds (R), Dispel Magic, Feign Death, Glyph of Warding, Locate Object (R), Prayer, Remove Curse (R), Speak with Dead
Level 4: Cure Critical Wounds (R), Detect Lie (R), Divination, Exorcise, Lower Water (R), Neutralize Poison (R), Protection from Evil 10'r. (R), Tongues
Level 5: Atonement, Commune, Dispel Evil (R), Flame Strike, Insect Plague, Plane Shift, Quest, Raise Dead (R), True Seeing (R)
Level 6: Aerial Servant, Animate Object, Blade Barrier, Conjure Animals, Find the Path (R), Heal (R), Part Water, Speak with Monsters, Stone Tell, Word of Recall
Level 7: Astral Spell, Control Weather, Earthquake, Gate, Holy Word (R), Regenerate (R), Restoration (R), Resurrection (R), Symbol, Wind Walk

BARBARIANS PANTHEON - The King-God, Earth-Mother, The Warrior, The Healer, The Sage, The Trader, The Trickster
The King-God (Orlanth), Earth-Mother (Ernalda), The Warrior (Humakt), The Healer (Chalana Arroy), The Sage (Lhankor Mhy), The Trader (Issaries), The Trickster (eUrmal) & The Minstrel?
The spells are common to followers of any of the barbarian gods. However the right to call for any particular spell must be earned by performing a minor quest or making sacrifices as specified by a priest of a god who grants that spell (if not common to all, initials indicated in square brackets, e.g.: [O] ).
Level 1: Bless, Cure Light Ws, Detect Evil, Detect Magic, Prot.f.Evil + Light [C], Bladesharp*[OH], Protection*[H], Mobility*[OI], Speak w. Animals (C2) [E].
Level 2: Augury, Chant, Know Alignment + Bless Woad*[O], Charisma*[OU], Comfort Song*[C], Analyze Magic*[L], Path Watch*[I], Truesword*[H].
Level 3: Dispel Magic, Warding* [not C], Locate Object, Prayer + Cure Disease [C], Bless Thunderstone*[O], Runic Shield*[OHC], Translate*[L], Turn Undead*[H]. + Cure Serious Ws??
Level 4: Cure Critical Wounds, Divination, Protection from Evil 10'r. + Detect Lie [HL], Neutralize Poison [C], Berserk*[H], Create Market*[I].
Level 5: Cure ??? Wounds, Commune, True Seeing + Mind-Read*[L], Regrow Limb*[EC], Teleportation*[O], Thunderbolt*[O].
Level 6: Aerial Servant [O], Find the Path [I], Heal [CE], Guided Teleportation*[O], Raise Dead [C], Sever Spirit*[H].
{Level 7: Astral Spell [I], Control Weather [O], Earthquake [E], Gate [U], Restoration [C], Reconstruction* [L] (but unavailable as they are lesser gods)}



Common Orlanth Ernalda Issaries Chalana Arroy Lhankor Mhy Eurmal/Uleria Humakt Erlin
1st: Bless
Detect Enemy
Light
Spirit Block
Bless Woad
Resist Cold
Bless Crops Lock Heal (CLW) Detect Magic Glamour Repair
Turn Undead
Light Aura
Comfort Song
2nd: Battle Protection
Countermagic
Disruption
Mobility
Speak with Animals Harmonize Heal More (CMW) Analyze Magic Glue Bladesharp
Parry
Play Self
3rd: Dispel Magic
Rune Shield
Bestow Curse
Remove Curse
Cure Disease Warding Heal Serious (CSW) Translate Conceal Bind Ghost
Truesword
Create Image
4th: Divination
Prot.f.Lightning
Telekinesis
Teleportation
Neutralize Poison Mindspeech Heal Area (CCW) Knowledge Lie Detect Truth
Fireblade
Sing the Story
5th: Quest
True Seeing
Command Sylph
Thunderbolt
Command Gnome Pathwatch 'Resurrection' Mind Link Community Morale
Oath
Cure Materials
6th: Find the Path
Heal Body
Cloud Call
Guided Teleport
Earthpower Create Market Regrow Limb Truespeak Create Feast Sever Spirit Listen To Me
7th*: Holy Word
Symbol
Control Weather
Wind Walk
Earthquake Create Great Market Restoration Reconstruction Become - -
(* Note that spells of the 7th level are unavailable, as these deities are lesser gods).




NOMADS PANTHEON - Man-God, Woman-God, Spirit-God, Berserker-God + Light-God
Man-God (Waha), Woman-God (Eiritha), Spirit-God (Daka Fal), Berserker-God (Urox, the Storm Bull) + Son-of-the-Sun (Yelmalio)
The spells are common to followers of any nomad gods (excluding Yelmalio). However the right to call for any particular spell must be earned by performing a minor quest or making sacrifices as specified by a priest of a god who grants that spell. NB: The others do not share spells with Yelmalio, and vice versa.
Waha followers are forbidden to learn greater healing than Cure Light Wounds; Eiritha followers are forbidden to learn Protection or Fanaticism.
Waha Eiritha Storm Bull Daka Fal Yelmalio Common to All
Level 1: Peaceful Cut* Speak w. Animals* Protection* - Farsee*, Light Bless, Cure Light Wounds, Detect Evil,
Vigour* Farsee* (Sense Chaos*) Detect Gold* Detect Magic, Protection from Evil
Level 2: Countermagic* Slow* Fanaticism* - Co-ordination* Augury, Chant, Know Alignment
Detect Spirit* Face Chaos* Lantern*, Catseye*
Level 3: Runic Shield* Bless Animals* - Summon Ancestor* Sunbright* Dispel Magic, Warding*, Locate Object, Prayer
Release Intelligence* + Cure Serious Ws?
Level 4: - - Impede Chaos* Free Ghost* Lightwall* Cure Critical Ws, Divination, Prot. from Evil 10'r.
Fear*
Level 5: Summon Spirit of Law* - - Axis Mundi* - Cure ??? Ws, Commune, True Seeing
Level 6: Call Founder* Summon Gnome* Summon Sylph* Resurrect* - -
Heal Body* Earthpower*
Level 7: (Unavailable to lesser gods)



Common Waha Eiritha Storm Bull Daka Fal Yelmalio
1st: Bless
Heal (CLW)
Farsee
Purify Food & Drink
Detect Enemy
Spirit Block
Peaceful Cut Ignite Face Chaos Axis Mundi Detect Gold
Light
Repair
2nd: Battle Protection
Binding
Chant
Countermagic
Vigour
Mobility Speak with Animals Fanaticism Cremate Dead Catseye
Coordination
Speak with Birds
3rd: Dispel Magic
Heal Wound (CSW)
Prayer
Remove Curse
Warding
Rune Shield Pathway Defend Against Chaos Summon Spirit Cloud Clear
Lantern
[Firearrow]
4th: Divination
Free Ghost
Mindspeech
Release Intelligence Peace Berserker Summon Ancestor Cure Critical Wounds
Lightwall
[Fireblade]
5th: Mind Link
Quest
True Seeing
Summon Spirit of Law Command Gnome Command Sylph Dispel Evil Commune
Dispel Evil
Sunspear
6th: Conjure Animals
Heal Body (Heal)
Word of Recall
Beast Protection Seal Spirit Earthpower Incarnate Ancestor Aerial Servant
Raise Dead
Sunbright
7th*:
Call Founder


-
(* Note that spells of the 7th level are unavailable, as these deities are lesser gods).
Spirits of certain tribes' ancestors can be summoned by Daka Fal shamans to teach otherwise "forgotten" spells:




DIABOLIST PANTHEON
Asmodeus, Baalzebul, Dispater, Geryon, etc
DEMONIC PANTHEON
Demogorgon, Juiblex, Orcus, Yeenoghu, etc
KYMERIAN (CELTIC) PANTHEON
Dagda, Arawn, etc
MERCANIAN (NORSE) PANTHEON
Odin, Thor, Balder, Loki, etc
SERENIAN (EGYPTIAN) PANTHEON
Osiris, Set, Ra, Anubis, Thoth, Ptah, etc
ANCIENT EMPHIDIAN (GREEK) PANTHEON
Zeus, Hermes, etc
This is the Standard List. Specific religions will have fewer spells (10, 8, 8, 6, 6, 6, 6 respectively at each level) and perhaps including some special to their particular sect.
Level 1: Bless (R), Command, Create Water (R), Cure Light Wounds (R), Detect Evil (R), Detect Magic, Light (R), Protection from Evil (R), Purify Food (R), Remove Fear (R), Resist Cold, Sanctuary
Level 2: Augury, Chant, Detect Charm (R), Find Traps, Hold Person, Know Alignment (R), Resist Fire, Silence, Slow Poison, Snake Charm, Speak with Animals, Spiritual Hammer
Level 3: Animate Dead, Continual Light (R), Create Food, Cure Blindness (R), Cure Disease (R), Dispel Magic, Feign Death, Glyph of Warding, Locate Object (R), Prayer, Remove Curse (R), Speak with Dead
Level 4: Cure Serious Wounds (R), Detect Lie (R), Divination, Exorcise, Lower Water (R), Neutralize Poison (R), Protection from Evil 10'r. (R), Tongues
Level 5: Atonement, Commune, Cure Critical Wounds (R), Dispel Evil (R), Flame Strike, Insect Plague, Plane Shift, Quest, Raise Dead (R), True Seeing (R)
Level 6: Aerial Servant, Animate Object, Blade Barrier, Conjure Animals, Find the Path (R), Heal (R), Part Water, Speak with Monsters, Stone Tell, Word of Recall
Level 7: Astral Spell, Control Weather, Earthquake, Gate, Holy Word (R), Regenerate (R), Restoration (R), Resurrection (R), Symbol, Wind Walk

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