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Monday 27 October 2014

Erelhei-Cinlu

As Erelhei-Cinlu is comprised of the names of EGG's first five children (Ernie, Elise, Heidi, Cindy, and Luke), I have always pronounced the components of the drow city the same as the names it draws from.

AIR-elle-HI sin-loo.

OR          ER- elle - hee SIN-lou

Wednesday 22 October 2014

AD&D JOBS: http://abutterflydreaming.com/2009/02/06/100-medieval-careers/

100 Medieval Careers

February 6th, 2009
Taking a brief break from adventure design, I present a related topic:  100 jobs NPCs in your game-world might have.  Helps with creating those random NPCs — pick a job, then add a name, race, gender, and a quirk or two.
I’ve broken them down into some broad categories, in case you want to go old school and turn it into multiple subtables to randomly roll on.  If you’re taking that approach, note that the “Working Class” and “Scoundrels and the Underclass” categories should be most common in the typical medieval-European-style game worlds, followed by Professionals, Entertainers, and Martial, with Learned and Lesser Nobility being least common.
100 jobs, after the jump.

Learned

  1. Academic – a scholar or sage — astrologer, cartographer, historian, philosopher, etc.
  2. Architect – a master builder
  3. Ascetic – a hermit or wandering monk
  4. Barber  – a doctor, surgeon, bloodletter, dentist, and haircutter
  5. Barrister – a lawyer
  6. Bureaucrat – a local functionary, servant to some more powerful political figure
  7. Engineer – a builder of roads, bridges, castles, fortifications, and siege engines
  8. Herald – an announcer and deliverer of news on behalf of a lord
  9. Monk/Nun – a lay cleric devoted to prayer and spirituality
  10. Scribe – skilled in taking dictation or copying documents

Lesser Nobility

  1. Adventurer – a minor scion of a noble house who’s chosen to wander the world
  2. Dilettante – a minor scion of a noble house who dabbles in various interests
  3. Diplomat – a representative of his house in dealings with other noble houses
  4. Knight – a well-trained warrior, skilled with sword and lance
  5. Minister – a political figure appointed by the ruler to govern a specific area or to oversee a domain; also lesser but important officials, such as a reeve or judge
  6. Page – a very young noble beginning his training to be a knight
  7. Squire – a young noble progressing on the path to knighthood, perhaps herself a capable warrior

Professionals

  1. Armorer
  2. Artist – a painter of portraits
  3. Baker
  4. Blacksmith
  5. Bookbinder
  6. Bowyer
  7. Brewer – a maker of beer and ale
  8. Bricklayer – a laborer skilled in the building of walls and ducts
  9. Butcher
  10. Candlemaker or Chandler
  11. Carpenter – an elite tradesman, skilled in math as well as woodworking
  12. Cartwright – a maker and repairer of carts and wagons
  13. Clothier – a garment-maker
  14. Cobbler or Shoemaker – makes and mends shoes
  15. Cook
  16. Cooper – a barrel-maker
  17. Dyer – a maker of inks, paints, dyes, and stains
  18. Engraver
  19. Furrier
  20. Glassblower
  21. Goldsmith or Silversmith
  22. Hatter
  23. Innkeeper or Tavern-keeper
  24. Jeweler
  25. Joiner – a maker of furniture
  26. Leatherworker
  27. Locksmith
  28. Mason
  29. Merchant
  30. Moneylender
  31. Potter
  32. Shipwright – a builder of ships
  33. Tax Collector
  34. Tinker – a traveling craftsman who repairs tin pots and other small items, often also a peddler
  35. Torturer
  36. Trader – by land or by sea
  37. Vintner – a maker of wines
  38. Weaver

The Working Class

  1. Boatman – travel by lake or river
  2. Coachman – driver of a coach
  3. Farmer
  4. Fisherman
  5. Gravedigger
  6. Groom – one who tends animals
  7. Herdsman – a keeper of livestock
  8. Hunter or Trapper
  9. Messenger
  10. Miller
  11. Miner
  12. Painter or Limner
  13. Peddler – an itinerant merchant of goods
  14. Ratcatcher
  15. Sailor
  16. Seamstress
  17. Servant – maid, butler, attendant, steward, etc.
  18. Stevedore – one who loads and unloads goods from sailing ships or caravan

Martial

  1. Bodyguard
  2. Bounty Hunter
  3. Forester – a ranger or game warden, often empowered to act as law enforcement within the forest
  4. Gatekeeper or Toll Keeper
  5. Jailer
  6. Mercenary or Soldier
  7. Watchman

Scoundrels and the Underclass

  1. Bandit, Mugger, or Thug – steals by force; often part of a gang of thieves
  2. Beggar
  3. Burglar – steals by breaking and entering
  4. Fence – finds buyers for stolen goods, may serve as a pawnbroker
  5. Gambler
  6. Pickpocket or Cutpurse – steals by stealth
  7. Procurer – streetwise specialists in finding whatever their client might be looking for
  8. Prostitute
  9. Slaver
  10. Smuggler – moves stolen or illegal goods
  11. Wanderer – a “barbarian” nomad, drifter, or rover

Entertainers

  1. Acrobat
  2. Actor
  3. Clown
  4. Dancer
  5. Fortune-teller – might well have real power in a fantasy world
  6. Juggler
  7. Minstrel
  8. Prestidigitator – stage magician
  9. Storyteller
(Edit: Small changes and clarifications to the list, 2/5/09.)

Money: economics : proto currency : deban Protocurrency

It has been speculated that pieces of metal weighing a deben were kept in boxes,[4] taken to markets[5] and were used as a means of exchange.[6] Archaeologists have been unable to find any such standardized pieces of precious metal.
On the other hand it is documented that debens served to compare values. In the 19th dynasty a slave girl, priced four deben and one kite of silver, was paid for with various goods worth as much: 6 bronze vessels, 10 deben of copper, 15 linen garments, a shroud, a blanket and a pot of honey.[7]


Protocurrency

Repost: Mideieval city

http://www.svincent.com/MagicJar/Economics/MedievalOccupations.html

 

What did people do: in a Medieval City?

What did people do in the Middle Ages? If you meet a random person on the street, what is his likely occupation? Or did people work at all? Were the Middle Ages some Communist utopia, where everybody laid around all day and things were magically produced by fairies?
Of course not. They didn't have electronics engineers and computer programmers, but they did have coopers, bakers, blacksmiths, and many other jobs that made their society go around. If you do a little research, there were tons of medieval occupations. Luckily, I've done it for you, so you don't have to!
In the following list, I have made a link to the online version of Webster's Dictionary, so you can find out what things are. In some cases, the definition is also included locally. I am slowly making local definitions for all these occupations, for your convenience.
Is there something on this page you'd like to see that isn't here? Send me an email at svincent@svincent.com -- let me know what you were looking for -- maybe I can help. Also, do you know more occupations that aren't on this list? Do you have definitions that I'm missing? Send them in! I'd love to improve this page!

Open Questions

This site gets me a fair few questions via email, many of which I can just answer. Some of them have stumped me. This is my current list of stumpers:
  • currently none!
If you can answer any of these, or even have some clues, mail me. I and my questioners would be ever grateful.

Governmental Occupations

These are the people who run things. They keep society moving smoothly, if they're good at what they do, and can bring society to a crunching halt, if they're not. Rife for corruption, government officials can play a significant role in many campaigns.
  • bailiff - the man who makes arrests and executions. Bailiff was not primarily used for the office of policeman. Etymologically, bailiffs were those in charge of the bailey - in effect, manager of the craftsmen and servants in a castle or manor house.
  • catchpole - literally 'chicken catcher', one who finds and brings in debtors.
  • chancellor - a secretary to a noble or royal
  • constable - the warden of a town or castle
  • diplomat - the person who negotiates with foreign nations
  • emperor - the ruler of an empire
  • exchequer - the man responsible for the king's revenue
  • hayward - an officer in charge of fences and hedges
  • herald - had two responsibilities: a man in charge of making pronouncements and proclamations, and one who is an expert in the field of heraldry (the various insignias used by the rich to identify themselves.) These two responsibilities were one in the same. Medieval Europeans wouldn't have thought it possible to separate them; much less would they have considered them separate roles.
  • jailer - the man responsible for a jail: he keeps the criminals from getting out
  • judge - a man who is responsible for deciding questions brought to court
  • king - ruler of a kingdom
  • knight
  • lady
  • liner - an officer in charge of tracing property boundaries in the city
  • master of the revels - official in charge of court entertainment, and later of the theaters [note: the first Master of the Revels was not appointed until Henry VII in the 15th century]
  • nobleman
  • prince
  • pursuivant - officer of arms, ranks below herald, similar duties
  • reeve - church warden. Note that the word 'reeve' applies to much more than the Church. Reeves usually came out to be combination administrators and business managers of estates, towns and small territories (i.e. shires) - something like a chief bailiff.
  • sherrif
  • summoner - officer of the court who serves subpoenas (see also religious version)
  • watchman
  • woodward - the keeper of a forest

Military Occupations

Who keeps the country safe from encroaching enemies and wild monsters? Why, the military, of course. These brave men - and sometimes women train against the possibility that they'll have to protect their country with their lives.
  • Arbalestier - one who fires an arbalest (a type of metal crossbow)
  • archer - one who shoots arrows
  • bowman
  • camp follower - people following an army, making money off of the soldiers
  • cannoneer
  • crossbowman
  • drummer
  • engineer
  • guardsman
  • halberdier
  • Knifeman - one skilled with a knife; specifically, a soldier trained to disembowel horses
  • mercenary
  • pikeman
  • pioneer - an early term for military engineer
  • sapper - specialist in field fortifications
  • scout
  • siege engineer
  • sergeant
  • sergeant-at-arms
  • spearman
  • spy

Criminal Occupations

Wherever there is society, there are criminals. These occupations include only the so-called "professional criminal": it ignores those people who are corrupt at every level of society who has a legal "front", from kings to beggars.
  • boothaler - marauder, plunderer
  • burglar - one who breaks into, and steals things from, other people's houses. (If you break into and steal stuff from your own house, you're just a nut.)
  • diver - fig. a pickpocket
  • fence - one who trades in stolen goods
  • footpad - one who robs pedestrians
  • outlaw - a man wanted by the law
  • pickpocket - one who picks pockets
  • poacher - one who illegally kills animals, usually on somebody else's land
  • silk-snatcher - one who steals bonnets
  • stewsman - probably a brothel keeper - "since the words stew and stewholder both mean a bawd, I'm guessing that a stewsman would be a brothel-keeper as well. Whether bawdry counts as a criminal activity varies at different times and places."
  • thimblerigger - a professional sharper who runs a thimblerig (a game in which a pea is ostensibly hidden under a thimble and players guess which thimble it is under)

Religious Occupations

If Government officials run the affairs of earthly beings, then those occupied with religious pursuits mediate between earth and the gods.
Priests are relatively common in role playing games. These men and women are the people behind the church: not typically "adventuring priests", but vitally important to the church nonetheless.
  • abbess - superior of a convent
  • abbot - superior of a monastery
  • almoner - a distributer of money and food to the poor
  • archbishop
  • beadle - church official -- ushers preserves order at sermons
  • beguine - member of certain Netherland lay sisterhoods
  • bishop
  • canon - a prebend attached to a cathedral (the definition is somewhat wider, but that's the most common usage)
  • cantor - a choir leader in churches, the man who sings hymns and leads the congregation in prayer in a synagogue
  • cardinal
  • chantry priest - a priest employed to say prayers for the dead; often taught on the side (thus so-called chantry schools)
  • chaplain
  • clark - see clerk
  • clerk - a priest
  • curate - priest in charge of a church
  • friar - a wandering monk, especially a Franciscan
  • metropolitan - a bishop in charge of other bishops; an archbishop
  • monk
  • nun
  • ostiary - a church's doorkeeper
  • palmer - a pilgrim who's been to the Holy Land
  • pardoner - seller of indulgences
  • parish priest
  • pilgrim -
  • pope
  • priest
  • primate - head of the Church in a country or region (i.e. the Archbishop of Canterbury was Primate of England)
  • sacristan - a person in charge of the relics and religious items of a church
  • sexton - minor church officer - rings bells, digs graves
  • summoner - officer who brings people to episcopal courts (see also government version)

Merchants

In a society based on trade - either with hard currency or barter, there are always those who spend their lives in the pursuit of selling things to others.
Note that most craftsmen also sell the results of their labor, farmers typically must sell their crops themselves, people in service trades often must hawk their own wares. This section does not include them. It includes only those people who spend their entire lives devoted to selling things, and nothing more.
  • acater - a provisioner (food)
  • alewife - a female alehouse keeper
  • apothecary - a preparer and merchant for drugs and medicines
  • banker
  • beer seller
  • boothman - one who sells grains
  • chapman - travelling merchant
  • collier - one who makes or sells charcoal (later coal) [can also fit under craftsmen]
  • colporteur - seller of religious books
  • costermonger - fruit seller
  • drover - one who drives sheep or cattle to market
  • eggler - an egg-merchant
  • fishmonger
  • fruiterer - a seller of fresh fruit
  • fruitier - fruitseller
  • fueller - one who sells charcoal, wood, or other fuels
  • glass seller
  • greengrocer - seller of vegetables and fruits
  • grocer
  • harberdasher - seller of men's clothing
  • hay merchant
  • hetheleder - one who sells heather as fuel
  • innkeeper
  • ironmonger - one who sells things made of iron
  • lighterman - one who ferries goods from ship to shore on a small boat
  • linen-draper - one who deals in linens, calicos, etc.
  • mercer - a dealer in expensive clothing (silk, etc.)
  • merchant
  • milkmaid - a female servant who milks cows
  • oil merchant
  • old-clothes dealer
  • oynter - an oil-merchant
  • peddler
  • pie seller
  • plumer - a dealer in feathers
  • poulter - seller of poultry
  • shrimper - one who catches shrimp
  • skinner - a dealer in furs and skins (essentially, the same thing as a furrier)
  • spice merchant
  • spicer - grocer or dealer in spices
  • stationer - seller of books, etc.; also, a copyist
  • taverner - innkeeper
  • thresher - one who thrashes grain, separating it from straw
  • unguentary - one who sells unguents
  • waferer - confectioner (a dealer in 'wafers', a kind of cake)
  • waterseller
  • weirkeeper - a keeper of fish traps
  • wine seller
  • wood seller
  • woodmonger - a seller of fuel wood
  • wool stapler - one who buys and sells wool wholesale

Artists/Entertainers

In any society, there is the need for spare time. And what did people do before television? Well, they mostly sang songs, told stories, and danced. From this, some professional entertainers developed.
Also included in this section are artists: those who devote their lives to creating works of beauty and expressiveness. There is enormous overlap between artists and entertainers... I won't get into the argument of whether art should be used to entertain or express the artist's true feelings. That's beyond my scope here, certainly.
  • bard - a Welsh minstrel
  • barker - one who advertises at the entrance to a show
  • bear-ward - the owner of a performing bear
  • fiddler - this is an unfair translation, "geiger" is applied to any player of bowed and stringed instruments
  • fool
  • fresco painter
  • glasspainter
  • harper
  • illuminator
  • jester
  • limner - illuminator of books
  • lutenist - a lute player
  • minnesinger - a German minstrel who specialized in love songs
  • mummer - actor, specifically the predecessors to mimes
  • musician
  • nakerer - a player of the naker a small kettle drum
  • organist
  • painter - portraits and landscapes
  • piper
  • player
  • playwright
  • poet
  • sculptor
  • singer
  • troubadour - most properly a minstrel from the southern part of France (though it can be used of any minstrel who specializes in romances).
  • tumbler
  • writer

Farming and Workers with Flora and Fauna

Ah -- the farmers. Without them, we'd starve. Wresting sustenence from the very earth itself. There's a large number of occupations associated with farming: you need people to watch the animals, work the fields. In fact, probably most people in a medieval society were farmers.
Also included are hunters and gatherers: those who travel into nature and grab things to eat, as well as all those who work with animals.
There's also a good overview of horse history in Europe.
  • ackerman(acreman) - an oxherder
  • falconer - breeds, trains, hunts with falcons
  • farmer
  • fewterer - one who keeps the hunting dogs [put it in whatever category you put falconers and hawkers]
  • fisherman
  • forester - game warden or forest ranger
  • fowler - one who hunts for wildfowl
  • gamekeeper
  • goatherd - one who looks after a herd of goats
  • hawker - breeds, trains, hunts with hawks
  • hayward - a tender of hedges
  • horse trainer
  • hunter
  • huntsman
  • master of hounds
  • molecatcher
  • ostler - cares for horses
  • oyster raker - worker on an oyster fishing boat
  • oysterer - one who catches oysters
  • parker - caretaker of a park
  • plowman
  • rat catcher
  • reaper
  • sheepshearer
  • shepherd - one who looks after a herd of sheep
  • swineherd - one who looks after a herd of swine (sometimes pigherd)
  • thresher
  • tillerman
  • trapper
  • woolcomber
  • woolman - sorts wool into differing grades

Scholars

They may have called it the dark ages for lack of scientific output, but there were still people interested in the world around them, willing to poke and prod it until something broke.
  • alchemist - a medieval chemist
  • astrologer
  • astronomer
  • bearleader - a travelling tutor (a silly name) - related to the figurative use of the word bear to describe a boor.
  • dean
  • librarian
  • mathematician
  • philosopher
  • professor
  • scholar
  • scrivener - scribe
  • tutor
  • theologian - a scholar specializing in the study of God and doctorine

Sailors

The lure of the sea, the crash of the waves: a boat-filled life was the norm for a great many medieval people. Some sailed on rivers, some on the ocean. Exciting and dangerous trade missions with far-off empires, exploring strange new places, and always coming back home to tell exciting stories in the local tavern.
  • bargeman
  • boatman
  • canaller - canal boat worker
  • ferryman
  • hobbler - boat tower on a river or canal
  • lighter man - worker on a flat-bottomed boat
  • mariner
  • navigator
  • pilot
  • sailor
  • sea captain
  • ship's captain
  • shipchandler - ship provisioner
  • waterman - riverboat sailor

Regular Folks

One of the problems with coming up with a list of Medieval Occupations is that lots of people in a feudal economy didn't have occupations at all. They were just tenants of other folks. Also, there are in any society, a large number of homeless and impoverished.
This section deals with people like that.
There's a fun story about a peasant, who had a bit of an adventure, at Stefan's Florilegium.
I've also heard that the book A Medieval Life: Cecilia Penifader of Brigstock, c. 1297-1344, by Judith Bennett, is recommended by some schools. It reconstructs the life of Cecilia Penifader, a medieval peasant, from various legal records. I've never read it, but it seems to get good reviews!
  • begger
  • buffoon - publically amusing person
  • clown - a peasant
  • crofter - tenant of a small piece of land
  • dwarf
  • franklin - a freeholder
  • gardner - one who gardens
  • hermit
  • housewife
  • jew - a class of their own in the Medieval Period
  • landlord
  • palmer - one who had been, or pretended to have been, to the Holy Land
  • peasant
  • pilgrim
  • spinster
  • tenter - an unskilled workman's assistant

Craftsmen

Game worlds typically have armorers and blacksmiths, but then it breaks down, and everything else is available from the marketplace or the "general store". Add a bit of spice to a campaign by having the player's harness become damaged, and have to deal with the local harness maker - who is also the town shoemaker and his loud wife!
Most of the occupations on this list are craftsmen and service occupations. Because of this, I have seperated out the most common craftsmen from the bulk of the list, so that the gentle reader can make sense of it. The list of common occupations was derived from the tax list for Paris in 1292, from the book Life in a Medieval City, by Francis and Joseph Gies. The number indicates how many there in the city.

Common Craftsmen - sorted by frequency

  • 366 - shoemaker - one who makes and repairs shoes
  • 214 - furrier - one who makes and repairs goods made of furs - esp. clothes
  • 197 - tailor - one who makes and repairs clothing
  • 131 - jeweler - maker of jewelry
  • 106 - pastrycook - baker specializing in pastries
  • 104 - mason - bricklayer
  • 95 - carpenter - one who constructs things from wood
  • 86 - weaver - weaver of cloth
  • 71 - chandler - one who makes candles, also grocer. Often associated with ships (see shipchandler)
  • 70 - cooper - one who makes and repairs barrels and tubs
  • 62 - baker - one who makes bread and other baked goods
  • 58 - scabbard maker - maker of scabbards
  • 54 - hatmaker - maker of hats
  • 51 - saddler - maker of saddles
  • 51 - chicken butcher - butcher of chickens
  • 45 - purse maker - maker of purses
  • 42 - meat butcher - butcher of all sorts of meats, esp beef
  • 36 - buckle maker - maker of buckles
  • 34 - blacksmith - one who works with iron to form metal implements: esp farm tools.
  • 28 - roofer - one who makes and repairs roofs
  • 27 - locksmith - one who makes and repairs locks
  • 26 - ropemaker - maker of rope
  • 24 - tanner - preparer of leather
  • 24 - rugmaker - maker of rugs
  • 24 - harness maker - maker of harnesses
  • 23 - bleacher
  • 22 - cutler - one who makes and repairs cutlery
  • 21 - glover - a glovemaker

Less common craftsmen - sorted alphabetically

  • accoutrement maker - makes military accessories
  • alabasterer - worker in alabaster
  • architect - a designer of buildings and other constructions
  • arkwright - a maker of "arks" -- wooden chests or coffers
  • armorer
  • balancemaker
  • basketmaker
  • beekeeper - also known as apiarist
  • beerbrewer
  • bellfounder
  • bellmaker - these are the little bells that go on sleighs and clothing, as opposed to the large civic bells cast by the bellfounder
  • besom maker - one who makes brooms (known as besoms in the middle ages: 'broom' was the name of the plant use to make them)
  • billier - axe-maker
  • blockcutter - for block printing
  • bodger - itinerant wood turners (read more)
  • bonecarver
  • bookbinder
  • bookprinter
  • bottelier - maker of leather bottles
  • bowyer - maker of bows
  • brazier - makes brassware
  • brewer
  • bricker - brick baker, not mason
  • bricker - brick-maker
  • bricklayer
  • broderer - embroiderer
  • bronzefounder
  • broom-dasher - maker of brooms
  • brushbinder
  • builder
  • buttonmaker
  • cabinetmaker
  • campaner - maker of large bells (church-bells, for example)
  • canvasser - canvas-maker
  • carder - one who cards wool (combs out wool in preparation for spinning it)
  • cardmaker
  • cartwright
  • chainmaker
  • charcoalburner
  • cheesemaker
  • clockmaker
  • clothier
  • cobbler - shoe maker
  • coiner
  • combmaker
  • compasssmith
  • confectioner
  • coppersmith, redsmith - a worker in copper and brass
  • cordwainer - worker in fine leather
  • corsetier - maker of corsets and other undergarments
  • currier - one who cures leather
  • delver - ditchdigger
  • diamantaire - diamond-cutter (actually, diamond-cutting wasn't discovered until after the Middle Ages, but once it was diamantaires usually had their own guilds)
  • disher - a potter who makes dishes
  • draper - Originally, drapers were clothiers, though today the British use the word for a dry goods merchant.
  • drycooper
  • drywaller
  • dyer - one who dyes cloth
  • embroiderer - one who decorates fabric with stitched designs
  • engraver - for printing, not to decorate items
  • fabricshearer - trims the nap and makes pleats for customers
  • feltmaker
  • fewtrer - felt-maker
  • fletcher - maker of arrows
  • founder - foundryman
  • fuller - cloth worker who shrinks, beats, presses cloth
  • fuller - someone who cleans and thickens cloth by beating it
  • furniture maker
  • gemcutter
  • gilder - one who gilds (applies gold leaf to something)
  • girdler - leather worker who made girdles and belts, chiefly for the Army
  • girdler - belt-maker
  • glassblower - one who makes glass objects by blowing
  • glazier - maker of stained glass
  • goldbeater - one who makes gold foil
  • goldsmith - a worker in precious metals. In the Middle Ages, all people who worked in precious metals were called goldsmiths; the term silversmith is a much later word.
  • gravedigger
  • grinder - knife sharpener
  • gunsmith
  • gunstocker
  • hacker - hoe-maker
  • hatter - one who makes and repairs hats
  • horner - craftsman who works in horn -- spoons, combs, musical instruments
  • ivorist - an ivory-carver
  • joiner - skilled carpenter
  • knacker - harness-maker
  • knapper - a worker in flint
  • knifesmith
  • lacemaker
  • lampwright - maker of lamps and lanterns
  • lancier - a maker of lances
  • lanternmaker
  • lapidary - worker with precious stones -- usu. other than diamonds
  • latoner - worker in brass and latten (a brass-like alloy)
  • leadworker
  • lensgrinder
  • limner - someone who illuminates manuscripts
  • linen-armorer - one who makes cloth armor [same as a merchant taylor]
  • linener - a shirt maker [also, a linen-draper]
  • linenspinner
  • lorimer - maker of horse gear
  • lutemaker
  • luthier - a maker of stringed instruments (lutes, guitars, etc.)
  • mailer - enameller -- not a maker of armor
  • mailmaker
  • malemaker - a maker of leather trunks
  • mapmaker - also known as cartographer
  • marler - one who digs 'marl', a type of soil used as fertilizer.
  • marleywoman - a maker of marli, a type of fabric (gauze used for embroidery). Note that embroidery on this material is also known as marli.
  • master builder - chief architect
  • merchant taylor - tailors and "linen armourers"; they made the padded tunics soldiers would wear under metal armor
  • milliner - maker of womens' hats and clothing
  • miner
  • miniaturist - painter of miniatures (small paintings usually found on icons or in books)
  • minter, mintmaster, moneyer - one who mints coins
  • mirrorer - one who makes mirrors?
  • nailmaker
  • nedeller - maker of needles
  • netmaker
  • oilmaker
  • papermaker
  • parchmenter
  • parchmenter - a parchment-maker
  • pasteler - a pastry-maker
  • pattenmaker
  • perukier - a wig-maker [I don't know if the word was used in the Middle Ages; the oldest use of the word peruke I can find is 1548]
  • pewterer
  • physician
  • pinmaker
  • plasterer
  • plattner - beat out sheets of metal
  • plumber - worker in lead
  • pointer - lace-maker
  • poleturner - maker of polearms (spears, pikes, halberds, etc.)
  • pot mender
  • potter
  • printer
  • purser - a purse-maker
  • quarryman
  • quilter - a quilt-maker
  • rectifier - one who distilled alcohol
  • reedmaker - a maker of flutes and other wind instruments
  • roper - maker of ropes, nets
  • rugweaver - one who makes rugs
  • sailmaker
  • saltboiler - makes salt by boiling water
  • salter - makes or deals in salt
  • sawyer - saws timbers to boards
  • scythesmith
  • seamstress
  • shingler - wooden roof tiler
  • shipwright - a ship builder
  • siever - a maker of sieves (a picture)
  • silkmaid, silkwoman - a woman who makes items out of silk.
  • silk-dresser, silk-maker, silk-mercer, silk-dyer, silk-carder - various individuals making silk articles.
  • silversmith
  • smelter - refines raw ore into pure metals
  • smith - blacksmith
  • spectaclesmaker
  • spooner - a spoon-maker
  • spurrer - maker of spurs
  • stonecarver
  • stonecutter
  • swordsmith
  • tallowchandler
  • tapestrymaker
  • tapicer - tapestry maker
  • tasseler - one who makes tassels
  • thacker, thatcher - one who covers roofs with thatch
  • thonger - maker of leather straps or laces
  • threadmaker
  • tile-burner - one who forms clay into tiles and bricks
  • tiler, tile-theeker, tyler - one who roofs with tile
  • tile maker - tile-maker
  • tinker
  • tinsmith
  • treen maker - one who makes various small wood items
  • turner - lathe worker (makes turned wooden objects, like chair legs)
  • typefounder
  • upholder - an upholsterer
  • vaginarius - scabbard-maker (pl. vaginarii)
  • vintner - a winemaker
  • waxchandler
  • webber - weaver
  • wheeler - maker of spinning wheels
  • wheelwright - a maker of wheels
  • wiredrawer - maker of gold and silver wire
  • woodcarver
  • woodcutter
  • woodturner

Service Occupations

There are many important positions in society for those who do not produce, but serve their fellow man. When they're done their job for the day, there are no new products, no changes in physical objects, but people are moved, jobs get done, and society keeps moving. These are the service workers.
Service workers can play an enormous role in your campaign. All the time, characters need to get their hair cut, have water fetched, or have something written down.
Unfortunately, since this list is so enormous, I've again taken the liberty of separating out the common occupations, again, as defined by the Geis book. The numbers are the count of the occupation in Paris, in 1292.

Common Service Occupations - Sorted by Frequency

  • 199 - maidservant
  • 151 - barber - one who cuts hair, also performed surgery and pulled teeth.
  • 130 - restaurateur - one who owns or runs a restaurant
  • 58 - water carrier
  • 43 - laundress - also known as lavendar
  • 42 - porter - one who carries burdens, or one who waits at doors. Probably the former
  • 29 - doctor
  • 26 - bather - owner of a bath
  • 24 - copyist - one who copies books and documents -- not all of them can read

Less common service occupations - sorted alphabetically

  • accomptant - an accountant
  • accoucheur - midwife
  • accoucheus - midwife
  • accountant - man who does financial bookkeeping
  • actuary - man who does financial bookkeeping, clerk
  • attendent
  • bagger
  • bailiff - the man who makes arrests and executions. Bailiff was not primarily used for the office of policeman. Etymologically, bailiffs were those in charge of the bailey - in effect, manager of the craftsmen and servants in a castle or manor house.
  • barrister - solicitor or lawyer
  • bath attendent
  • bather - owner of a bath
  • bodyservant
  • butler - one in charge of the buttery (where alcohol was kept)
  • carman - one who drives a vehicle for transporting goods
  • carter - one who drives carts
  • cartier
  • carver - the servant who cut the meat
  • ceiler - one who installs ceilings
  • cellarer - one in charge of the wine cellar
  • chamberlain - a private attendant who waits on his lord in his bedchamber
  • chimney sweep - one who cleans chimneys and smokestacks.
  • chirurgeon - surgeon
  • clouter - one who fixes things, a tinkerer
  • cook - one who cooks, especially food.
  • cowherd - one who looks after a herd of cows. A medieval cowboy, as it were.
  • currier - see tanner
  • dairymaid
  • dapifer - a servant who brings the meat to the table
  • dentist
  • ditcher - one who digs ditches
  • diver - one who dives for a living.
  • dog trainer
  • drayman - cart driver
  • dung carter
  • executioner
  • famulus - "a servant or attendant, esp. of a scholar or a magician" (Random House Dictionary of the English Language)
  • farrier - maker of tack, esp. horeshoes; also a horse-veteranarian
  • groom - one who takes care of the horses
  • harlot - vagabond, beggar, rogue, 14th century male servant, attendant or menial, and 15th century, loose woman
  • horseleech - veterinarian, farrier
  • hurdle maker - made 'wattle fences' for sheep
  • lawyer - a master of the law.
  • link boy - boy who will carry a torch to guide people through the night
  • link man - like a link boy, only older
  • maid - a female household servant. A maid is always female; the word literally means virgin.
  • marshal - a horse tender
  • midwife - humorously known as a babycatcher
  • miller - the person who turns grains into flour.
  • napier - the person who manages royal linens
  • nurse
  • panter - keeper of the pantry
  • paperer - needlemaking industry -- inserted needles into paper to prepare for selling
  • pavior - one who lays pavement
  • pavyler - put up pavilions/tents
  • pissprophet - doctors who would diagnose disease from a patient's urine, specifically from the sight, smell, and taste of the urine.
  • potboy - cleans out chamber pots
  • privycleaner
  • procurator - or proctor, this is a kind of legal agent or representative
  • prostitute - one who sells sex
  • quartermaster
  • ragpicker - sorts through leftover rags, find re-usable ones
  • raker - street sanitation worker
  • riveter - one who rivets (a rivet being a nail designed to secure metal to metal)
  • scullion - the bottom-rung servant in a household
  • seneschal - senior steward
  • solicitor - lawyer
  • sperviter - a keeper of sparrow-hawks
  • stainer - one who stains wood
  • stillroom maid
  • surgeon
  • tapster - one who draws ale, etc. at an inn; innkeeper/bartender/barmaid
  • teamster - one who drives a team of oxen or horses
  • trencherman - carver, trench-digger
  • userer - a moneylender, specifically a Jewish moneylender (the only people allowed to hold such a job in the Middle Ages)
  • wagoner - wagon or cart driver
  • waller - one who builds walls
  • wattler - made 'wattle fences' for sheep
  • weeper
  • wetnurse

Other

These are occupations that I can't identify. Any help here would be appreciated. Thanks!
  • basinbeater - ? a maker of metal basins ?
  • belter - ? maker of belts ?
  • fool for money - ?
  • gluttonous fool - ?
  • nailer - ? one who makes nails ?
  • rivener - ?
  • tentsman - ?
  • terrazo grinder/mosaic layer - ?
  • thimbler - ?

Credits

Some of this material comes from Stefan's Florilegium, an online archive of interesting articles from the SCA's newsgroup, The Rialto (at rec.org.sca).
A ton of definitions and editorial help were provided by Jared Oakes. Thanks!
Some definitions were provided by Ryan Ramage. Thanks!
Some of the definitions came from A List of Occupations

Adminstrative Details...

This file is a part of the Crystal Obelisk project.
This page can be found on the Internet at http://www.svincent.com/MagicJar/Economics/MedievalOccupations.html.

Tuesday 21 October 2014

dd&d REPOST RELIGION


MIRACLES LIST - By Religion [01JUL08] miralist.htm
PANDARIAN PANTHEON - Ammon-Ra (warrior aspect), Ammon-Ra (healer aspect), Druidic, Law, Chaos, Halea, Hecate, Morgath, Loviatar (+ Cantabrian: Ukko)
Ammon-Ra (Sun God) - Order of the Shield of Light
Note: Clerics of Ammon-Ra can Detect Evil at will like Paladins (without casting but still costing Holy Power), if they have the requisite Virtues.
Level 1: Bless, Command, Cure Light Wounds, Detect Evil, Light, Protection from Evil, Remove Fear, Resist Cold, Sanctuary, Turn Undead*
Level 2: Chant, Continual Light, Find Traps, Hold Person, Resist Fire, Silence 15ft r., Slow Poison, Speak with Animals
Level 3: Cure Disease, Cure Serious Wounds (C4), Dispel Magic, Glyph of Warding, Prayer, Remove Curse, Speak with the Dead, Sunburst*
Level 4: Cure Critical Wounds (C5), Divination, Exorcise, Flame Strike, Neutralize Poison, Protection from Evil 10ft r.
Level 5: Commune, Dispel Evil, Plane Shift, Quest, Raise Dead, True Seeing
Level 6: Aerial Servant, Blade Barrier, Find the Path, Heal, Speak with Monsters, Word of Recall
Level 7: Astral Spell, Control Weather, Regenerate, Restoration, Resurrection, Wind Walk

Ammon-Ra (Sun God) - The Healers
Note: Healers normally have Permanent Sanctuary cast upon them, which will last so long as they do not attack any living thing.
Level 1: Bless, Cure Light Wounds, Light, Protection from Evil, Purify Food, Remove Fear, Resist Cold, Sanctuary, Slow Poison (C2), Turn Undead*
Level 2: Continual Light (C3), Cure Blindness (C3), Cure Disease (C3), Cure Serious Wounds (C4), Find Traps, Invisibility to Undead*, Resist Fire, Speak with Animals
Level 3: Create Food, Cure Critical Wounds (C5), Dispel Magic, Exorcise (C4), Locate Object, Neutralize Poison (C4), Remove Curse, Speak with Dead
Level 4: Detect Lie, Permanent Sanctuary*, Protection from Evil 10ft r., Protection from Undead*, Speak with Plants, Tongues
Level 5: Atonement, Commune, Heal (C6), Raise Dead, Rest in Peace*, True Seeing
Level 6: Find the Path, Regenerate (C7), Restoration (C7), Reincarnation (M6), Speak with Monsters, Word of Recall
Level 7: Astral Spell, Control Weather, Mass Curing*, Resurrection, Soothing Song*, Wind Walk

The Druids
Note: Druids in the world of Pandaria only have access to this sub-set of the spells in the standard PHB Druidic Spells list - the others are unavailable.
Level 1: Animal Friendship, Cure Light Wounds, Detect Magic, Detect Snares & Pits, Faerie Fire, Locate Animals, Pass Without Trace, Predict Weather, Shillelagh, Speak With Animals
Level 2: Barkskin, Charm Person or Mammal, Create Water, Entangle (D1), Fire Trap, Heat Metal, Locate Plants, Produce Flame
Level 3: Cure Disease, Cause Disease, Neutralize Poison, Plant Growth, Protection From Fire, Summon Insects, Tree, Water Breathing
Level 4: Animal Summoning I, Call Woodland Beings, Cure Critical Wounds, Dispel Magic, Protection from Lightning, Speak with Plants
Level 5: Animal Summoning II, Commune with Nature, Control Winds, Insect Plague, Sticks to Snakes, Wall of Fire
Level 6: Animal Summoning III, Feeblemind, Fire Seeds, Transport via Plants, Wall of Thorns, Weather Summoning
Level 7: Animate Rock, Chariot of Sustarre, Creeping Doom, Finger of Death, Fire Storm, Reincarnate

The Lords of Law
Note: Some miracles are restricted to clerics of specified sub-sects, i.e. the Judges [Ju], the Jesters [Je] and the Librarians [Li].
Level 1: Bless, Command, Comprehend Languages (M1), Cure Light Wounds, Detect Chaos*, Detect Magic, Light, Protection from Chaos*, Sanctuary, Turn Undead*
Level 2: Chant, Find Traps, Hold Person, Know Alignment, Slow Poison, Spiritual Hammer + [Ju] Swear Oath*, [Je] Uncontrollable Laughter* (M1), [Li] Augury
Level 3: Continual Light, Cure Serious Wounds (C4), Dispel Magic, Glyph of Warding, Prayer, Remove Curse / Bestow Curse + [Ju] Strength (M2), [Je] Dexterity*, [Li] Clairvoyance (M3)
Level 4: Cure Critical Wounds (C5), Detect Lie, Divination, Exorcise, Neutralize Poison + [Ju] Slow (M4), [Je] Haste (M4), [Li] Tongues
Level 5: Commune, Plane Shift, Raise Dead, True Seeing, Dispel Chaos* + [Ju] Quest, [Je] Fumble (M4), [Li] Contact Other Plane (M5)
Level 6: Aerial Servant, Find the Path, Heal, Stone Tell, Word of Recall + [Ju] Ring of Truth*, [Je] Irresistible Dance (M8), [Li] Legend Lore (M6)
Level 7: Astral Spell, Gate, Holy Word, Regenerate, Restoration, Symbol

The Lords of Chaos
Note: Chaos clerics chance to invoke miracles is 10% lower than normal and a roll of 00 means a random miracle is given instead.
Level 1: Bless, Cure Light Wounds / Cause Light Wounds, Detect Law*, Light, Remove Fear / Cause Fear, Protection from Law*, Resist Cold, Turn Undead*
Level 2: Augury, Find Traps, Hold Person, Resist Fire, Silence, Slow Poison, Speak with Animals, Spiritual Sword*
Level 3: Continual Light, Cure Disease / Cause Disease, Dispel Magic, Glyph of Warding, Remove Curse / Bestow Curse, Confusion*
Level 4: Cure Serious Wounds / Cause Serious Wounds, Undetectable Lie, Neutralize Poison, Tongues, Fumble*
Level 5: Commune, Dispel Law*, Gift of Chaos*, Plane Shift, Slay Living, True Seeing
Level 6: Animate Object, Blade Barrier, Demonic Servant*, Heal, Speak with Monsters, Word of Recall
Level 7: Gate, Holy Word, Regenerate, Wither, Restoration, Energy Drain

Halea ("The Seductress", Goddess of Wealth and Pleasure)
Note: Many miracles performed by clerics of Halea require the recipient to enter a trance-like state during prolonged seclusion with the priestess.
Level 1: Bless, Cure Light Wounds, Detect Charm (C2) / Conceal Charm (C2), Detect Magic, Dream Message*, Friends (M1), Hypnotism (M1), Protection from Evil, Sanctuary
Level 2: Augury, Charm Person or Mammal (D2), Cure Blindness (C3) / Cause Blindness (C3), Hold Person, Sleep (M1), Slow Poison, Snake Charm
Level 3: Cure Disease / Cause Disease, Cure Serious Wounds, Glyph of Warding, Hypnotic Pattern (M3), Prayer, Remove Curse / Bestow Curse
Level 4: Cure Critical Wounds, Detect Lie / Undetectable Lie, Divination, Neutralize Poison, Tongues
Level 5: Atonement, Commune, Irresistible Dance (M8), Plane Shift, True Seeing / False Seeing
Level 6: Aerial Servant, Animate Object, Find the Path, Heal, Speak with Monsters, Word of Recall
Level 7: Astral Spell, Holy Word, Mass Charm (M8), Regenerate, Restoration, Symbol

Hecate ("Mistress of Dark Magic", Moon Goddess)
Note: Clerics of Hecate can warp/reverse magic at will, so they get a greater choice of miracles, and can also use spells taken from magic-users.
Level 1: Bless, Cure Light Wounds (R), Detect Magic, Identify (M1), Light (R), Magic Missile (M1), Protection from Evil (R), Sanctuary, Shield (M1), Sleep (M1)
Level 2: Augury, Charm Person (M2), Find Traps, Hold Person, Lune-Skin*, Silence, Slow Poison, Speak with Animals
Level 3: Animate Dead, Continual Light (R), Cure Disease (R), Dispel Magic, Glyph of Warding, Lune-Steed*, Speak with Dead, Remove Curse (R)
Level 4: Cure Serious Wounds (R), Divination, Exorcise (R)*, Lower Water (R), Neutralize Poison (R), Protection from Evil 10'r.
Level 5: Cure Critical Wounds (R), Dispel Evil (R), Lune-Spot*, Plane Shift, Raise Dead (R), True Seeing (R)
Level 6: Animate Object, Heal (R), Lune-Servant*, Part Water, Speak with Monsters, Word of Recall
Level 7: Astral Spell, Control Weather, Gate, Spell Absorption*, Spell Reflection*, Symbol

Morgath ("The Black Fire", God of Evil, Fire & Darkness, Melkor - "He Who Arises in Might")
Note: In the Theocratic Imperium of the Dark Flame (Dark Empire), clerics of Morgath reaching the rank of High Priest are typically granted Immortality.
Level 1: Bless, Command, Cure Light Wounds / Cause Light Wounds, Dark Sense*, Detect Magic, Light / Darkness, Remove Fear / Cause Fear
Level 2: Affect Fires (M1), Augury, Chant, Command Undead*, Find Traps, Fire Bolt*, Hold Person, Spiritual Hammer
Level 3: Animate Dead, Continual Darkness, Cause Disease, Dispel Magic, Glyph of Warding, Prayer, Remove Curse / Bestow Curse
Level 4: Charm Monster (M4), Cure Serious Wounds / Cause Serious Wounds, Fear (M4), Fire Shield (M4), Summon Shadows*
Level 5: Commune, Flame Strike, Magic Jar (M5), True Seeing, Summon Wraiths*, Wall of Fire (M4)
Level 6: Control Undead (M7), Fiery Servant*, Find the Path, Harm, Speak with Monsters, Word of Recall
Level 7: Control Weather, Gate, Immortality*, Wither, Energy Drain, Destruction

Loviatar ("Maiden of Pain", Goddess of Assassins)
Note: Followers of Loviatar belong to a very strict, highly secret and usually illegal organization which outsiders call the Guild of Assassins.
Level 1: Bless, Change Self (M2), Command, Create Venom*, Detect Magic, Freezing Grasp*, Protection from Good, Purify Food & Drink, Resist Cold, Spider Climb (M1)
Level 2: Find Traps, Hold Person, Invisibility (M2), Knock (M2), Obscure Alignment, Silence 15ft r., Slow Poison, Spiritual Dagger*
Level 3: Dispel Magic, Feign Death, Glyph of Warding, Haste (M3), Locate Object / Obscure Object, Non-detection (M3), Poison (C4)
Level 4: Detect Lie / Undetectable Lie, Divination, Clairvoyance (M3), Improved Invisibility (M5), Wraithform (M3)
Level 5: Commune, Quest, True Seeing, E.S.P. (M2), Freezing Sphere (M6), Wall of Ice (M4)
Level 6: Blade Barrier, Find the Path / Lose the Path, Shadow Door (M6), Symbol of Pain (C7*), Word of Recall
Level 7: Astral Spell, Holy Word, Anti-Magic Shell (M6), Phase Door (M7), Screaming Death*, Spiritwrack (M6)

Ukko (Lord of the Air, Leader of the Gods of Cantabria)
Note: Ruling god of the nearby world of Cantabria, Ukko now has some influence in the world of Pandaria.
1st (10): Bless, Command, Cure Light Wounds, Detect Evil, Light, Predict Weather (D1), Protection from Evil, Resist Cold, Speak with Avians*, Turn Undead*
2nd (8): Augury, Chant, Feather Fall (M1), Find Traps, Gust of Wind (M3), Hold Person, Obscurement (D2), Spiritual Longsword*
3rd (8): Continual Light, Cure Disease, Cure Serious Wounds, Dispel Magic, Fireblade*, Glyph of Warding, Prayer, Wind Wall*
4th (6): Air Walk*, Avian Summoning (II)*, Cure Critical Wounds, Divination, Neutralize Poison, Wind Words*
5th (6): Commune, Control Winds (D5), Dispel Evil, Plane Shift, Telekinesis (M5), Word of Recall
6th (6): Aerial Servant, Heal, Find the Path, Summon Air Maiden*, Weather Summoning (D6), Wind Walk (C7)
7th (6): Astral Spell, Control Weather, Holy Word, Regenerate, Resurrection, Symbol

NON-HUMANS PANTHEON(S) - Elves, Dwarves, Goblins, Monsters
The Valar (The Powers of Arda, "Elvish Gods")
Note: Elven clerics choose up to six patron Valar (three pairs) and may only call upon spells provided by them. They may change patrons each Holy Day.

Manwë & Varda Aulë & Yavanna Oromë & Vana Namo & Vairë  Tulkas & Nessa Irmo & Estë Ulmo / Nienna COMMON
1st: Predict Weather (D1)
Light
Find Traps (C2)
Entangle (D1)
Detect Snares/Pits (D1)
Animal Friendship (D1)
Detect Evil
Detect Magic
Barkskin (D2)
Hypnotism (M1)
Dream Message*
Sleep (M1)
Create Water
Remove Fear
Bless
Cure Light Wounds
2nd: Gust of Wind (M3)
Silence
Heat Metal (D2)
Plant Growth (D3)
Speak w. Animals
Charm Person/M (D2)
Know Alignment
Identify (M1)
Strength (M2)
Slow Poison
Augury
Cure Disease (C3)
Water Breathing (D3)
Forget (M2)
Chant
3rd: Call Lightning (D3)
Continual Light
Stone Shape (D3)
Create Food & Drink
Snare (D3)
Invis. to Animals (D1)
Speak with Dead
Locate Object
Dexterity*
Hypnotic Pattern (M3)
E.S.P. (M2)
Cure Serious Ws (C4)
Water Walking*
Remove Curse
Prayer
4th: Prot. f. Lightning (D4)
Dispel Magic (C3)
Stone Tell (C6)
Speak with Plants
Call Wood. Beings (D4)
Animal Summon. I (D4)
Detect Lie
Divination
Forceful Hand (M6)
Neutralize Poison
Clairvoyance (M3)
Cure Critical Ws (C5)
Lower Water (R)
Exorcise
Prot. f. Evil, 10ft r.
5th: Control Winds (D5)
Dimension Door (M4)
Move Earth (M6)
Animate Tree*
Speak w. Monsters (C6)
Animal Summ. II (D5)
Commune
Commune w. Nature (D5)
Grasping Hand (M7)
Irresistible Dance (M8)
True Seeing
Reincarnation (D7)
Conjure Water El.*
Atonement
Dispel Evil
6th: Control Weather (C7)
Aerial Servant
Conjure Earth Elem. (D7)
Wall of Thorns (D6)
Find the Path
Animal Summ. III (D6)
Quest (C5)
Legend Lore (M6)
Clenched Fist (M8)
Animate Object
Feeblemind (M5)
Heal
Part Water
Absolution*
Word of Recall
7th: Wind Walk
Astral Spell
Earthquake
Charm Plants (M7)
Conjure Animals (C6)
Speak with Monsters (C6)
Resurrection
Finger of Death (D7)
Crushing Hand (M9)
Mass Charm (M8)
Vision (M7)
Regenerate
Weather Summon. (D6)
Restoration
Holy Word
Mahal ("The Maker", Dwarves God)
Note: Dwarves worship their Maker through hard work and dedication to the dwarven crafts of smithing, weaponcrafting, armouring, jewelling, masonry and/or mining.
Level 1: Bless, Command, Cure Light Wounds, Detect Evil, Detect Magic, Find Traps (C2), Light, Protection from Evil, Resist Cold, Resist Fire (C2)
Level 2: Augury, Chant, Heat Metal (D2), Hold Person, Know Alignment, Slow Poison, Spiritual Hammer, Strength (M2)
Level 3: Continual Light, Create Food, Cure Disease, Cure Serious Wounds (C4), Glyph of Warding, Locate Object, Prayer, Stone Shape (D3)
Level 4: Cure Critical Wounds (C5), Detect Lie, Divination, Neutralize Poison, Protection from Evil 10'r., Stone Tell (C6)
Level 5: Commune, Dispel Evil, Enchanted Weapon (M4), Move Earth (M6), True Seeing, Wall of Stone (M5)
Level 6: Animate Rock (D7), Blade Barrier, Conjure Earth Elemental (D7), Earth Sense*, Find the Path, Heal
Level 7: Earthquake, Gate, Holy Word, Regenerate, Restoration, Symbol

Gruumsh ("He Who Watches", Orcs God)  v.  Maglubiyet ("The Mighty One", Goblins God)
Note: Orcs, goblins and allied humanoids worship warring arrays of bloodthirsty deities. Shamans/witch-doctors must make copious sacrifices to gain access to all spells.
(Gruumsh pantheon: Bahgtru, Shargaas, Ilneval, Yurtrus, Luthic; Maglubiyet pantheon: Khurgorbaeyag, Bargrivyek, Nomog-Geaya, Kikanuti).
Level 1: Bless, Command, Cure Light Wounds (R), Light (R), Remove Fear (R), Bladesharp*, Protection*
Level 2: Augury, Chant, Hold Person, Know Alignment, Resist Fire, Spirit Weapon*, Berserker*, Control Undead (M7)
Level 3: Animate Dead, Continual Light, Create Food, Dispel Magic, Glyph of Warding, Remove Curse (R), Speak with Dead
Level 4: Cure Critical Wounds (R), Divination, Neutralize Poison, Conjure Spirits*, Fanaticism*
Level 5: Dispel Good, Insect Plague, Quest, Contact Spirits*, Emotion (I4), Morale*
Level 6: Animate Object, Blade Barrier, Heal, Speak with Monsters, Stone Tell, Bind Spirits*
Level 7: Control Weather, Earthquake, Gate, Holy Word, Resurrection (R), Symbol

SHAMANS
Level 1: Cure Light Wounds / Cause Light Wounds, Detect Evil / Detect Good, Detect Magic, Light / Darkness, Protection from Evil / Good, Remove Fear / Cause Fear -1
Level 2: Augury, Chant, Detect Charm, Resist Fire, Snake Charm, Speak with Animals + 2
Level 3: Cure Blindness / Cause Blindness, Cure Disease / Cause Disease, Dispel Magic,  Locate Object,  Prayer, Remove Curse / Bestow Curse -1
Level 4: Divination, Exorcise, Neutralize Poison / Poison, Tongues +1
Level 5: -
Level 6: -
Level 7: -

WITCH DOCTORS
Level 1: Affect Fires, Dancing Lights, Identify, Push, Shield, Ventriloquism
Level 2: Audible Glamour, Detect Invisibility, Invisibility, Levitate, Magic Mouth, Scare
Level 3: -
Level 4: -
Level 5: -
Level 6: -
Level 7: -

Ilvir (God of Sorcerous Beasts)
Standard List: Needs tailoring and cutting-down to 10, 8, 8, 6, 6, 6, 6 respectively at each level.
Level 1: Bless (R), Command, Create Water (R), Cure Light Wounds (R), Detect Evil (R), Detect Magic, Light (R), Protection from Evil (R), Purify Food (R), Remove Fear (R), Resist Cold, Sanctuary
Level 2: Augury, Chant, Detect Charm (R), Find Traps, Hold Person, Know Alignment (R), Resist Fire, Silence, Slow Poison, Snake Charm, Speak with Animals, Spiritual Hammer
Level 3: Animate Dead, Continual Light (R), Create Food, Cure Blindness (R), Cure Disease (R), Cure Serious Wounds (R), Dispel Magic, Feign Death, Glyph of Warding, Locate Object (R), Prayer, Remove Curse (R), Speak with Dead
Level 4: Cure Critical Wounds (R), Detect Lie (R), Divination, Exorcise, Lower Water (R), Neutralize Poison (R), Protection from Evil 10'r. (R), Tongues
Level 5: Atonement, Commune, Dispel Evil (R), Flame Strike, Insect Plague, Plane Shift, Quest, Raise Dead (R), True Seeing (R)
Level 6: Aerial Servant, Animate Object, Blade Barrier, Conjure Animals, Find the Path (R), Heal (R), Part Water, Speak with Monsters, Stone Tell, Word of Recall
Level 7: Astral Spell, Control Weather, Earthquake, Gate, Holy Word (R), Regenerate (R), Restoration (R), Resurrection (R), Symbol, Wind Walk

BARBARIANS PANTHEON - The King-God, Earth-Mother, The Warrior, The Healer, The Sage, The Trader, The Trickster
The King-God (Orlanth), Earth-Mother (Ernalda), The Warrior (Humakt), The Healer (Chalana Arroy), The Sage (Lhankor Mhy), The Trader (Issaries), The Trickster (eUrmal) & The Minstrel?
The spells are common to followers of any of the barbarian gods. However the right to call for any particular spell must be earned by performing a minor quest or making sacrifices as specified by a priest of a god who grants that spell (if not common to all, initials indicated in square brackets, e.g.: [O] ).
Level 1: Bless, Cure Light Ws, Detect Evil, Detect Magic, Prot.f.Evil + Light [C], Bladesharp*[OH], Protection*[H], Mobility*[OI], Speak w. Animals (C2) [E].
Level 2: Augury, Chant, Know Alignment + Bless Woad*[O], Charisma*[OU], Comfort Song*[C], Analyze Magic*[L], Path Watch*[I], Truesword*[H].
Level 3: Dispel Magic, Warding* [not C], Locate Object, Prayer + Cure Disease [C], Bless Thunderstone*[O], Runic Shield*[OHC], Translate*[L], Turn Undead*[H]. + Cure Serious Ws??
Level 4: Cure Critical Wounds, Divination, Protection from Evil 10'r. + Detect Lie [HL], Neutralize Poison [C], Berserk*[H], Create Market*[I].
Level 5: Cure ??? Wounds, Commune, True Seeing + Mind-Read*[L], Regrow Limb*[EC], Teleportation*[O], Thunderbolt*[O].
Level 6: Aerial Servant [O], Find the Path [I], Heal [CE], Guided Teleportation*[O], Raise Dead [C], Sever Spirit*[H].
{Level 7: Astral Spell [I], Control Weather [O], Earthquake [E], Gate [U], Restoration [C], Reconstruction* [L] (but unavailable as they are lesser gods)}



Common Orlanth Ernalda Issaries Chalana Arroy Lhankor Mhy Eurmal/Uleria Humakt Erlin
1st: Bless
Detect Enemy
Light
Spirit Block
Bless Woad
Resist Cold
Bless Crops Lock Heal (CLW) Detect Magic Glamour Repair
Turn Undead
Light Aura
Comfort Song
2nd: Battle Protection
Countermagic
Disruption
Mobility
Speak with Animals Harmonize Heal More (CMW) Analyze Magic Glue Bladesharp
Parry
Play Self
3rd: Dispel Magic
Rune Shield
Bestow Curse
Remove Curse
Cure Disease Warding Heal Serious (CSW) Translate Conceal Bind Ghost
Truesword
Create Image
4th: Divination
Prot.f.Lightning
Telekinesis
Teleportation
Neutralize Poison Mindspeech Heal Area (CCW) Knowledge Lie Detect Truth
Fireblade
Sing the Story
5th: Quest
True Seeing
Command Sylph
Thunderbolt
Command Gnome Pathwatch 'Resurrection' Mind Link Community Morale
Oath
Cure Materials
6th: Find the Path
Heal Body
Cloud Call
Guided Teleport
Earthpower Create Market Regrow Limb Truespeak Create Feast Sever Spirit Listen To Me
7th*: Holy Word
Symbol
Control Weather
Wind Walk
Earthquake Create Great Market Restoration Reconstruction Become - -
(* Note that spells of the 7th level are unavailable, as these deities are lesser gods).




NOMADS PANTHEON - Man-God, Woman-God, Spirit-God, Berserker-God + Light-God
Man-God (Waha), Woman-God (Eiritha), Spirit-God (Daka Fal), Berserker-God (Urox, the Storm Bull) + Son-of-the-Sun (Yelmalio)
The spells are common to followers of any nomad gods (excluding Yelmalio). However the right to call for any particular spell must be earned by performing a minor quest or making sacrifices as specified by a priest of a god who grants that spell. NB: The others do not share spells with Yelmalio, and vice versa.
Waha followers are forbidden to learn greater healing than Cure Light Wounds; Eiritha followers are forbidden to learn Protection or Fanaticism.
Waha Eiritha Storm Bull Daka Fal Yelmalio Common to All
Level 1: Peaceful Cut* Speak w. Animals* Protection* - Farsee*, Light Bless, Cure Light Wounds, Detect Evil,
Vigour* Farsee* (Sense Chaos*) Detect Gold* Detect Magic, Protection from Evil
Level 2: Countermagic* Slow* Fanaticism* - Co-ordination* Augury, Chant, Know Alignment
Detect Spirit* Face Chaos* Lantern*, Catseye*
Level 3: Runic Shield* Bless Animals* - Summon Ancestor* Sunbright* Dispel Magic, Warding*, Locate Object, Prayer
Release Intelligence* + Cure Serious Ws?
Level 4: - - Impede Chaos* Free Ghost* Lightwall* Cure Critical Ws, Divination, Prot. from Evil 10'r.
Fear*
Level 5: Summon Spirit of Law* - - Axis Mundi* - Cure ??? Ws, Commune, True Seeing
Level 6: Call Founder* Summon Gnome* Summon Sylph* Resurrect* - -
Heal Body* Earthpower*
Level 7: (Unavailable to lesser gods)



Common Waha Eiritha Storm Bull Daka Fal Yelmalio
1st: Bless
Heal (CLW)
Farsee
Purify Food & Drink
Detect Enemy
Spirit Block
Peaceful Cut Ignite Face Chaos Axis Mundi Detect Gold
Light
Repair
2nd: Battle Protection
Binding
Chant
Countermagic
Vigour
Mobility Speak with Animals Fanaticism Cremate Dead Catseye
Coordination
Speak with Birds
3rd: Dispel Magic
Heal Wound (CSW)
Prayer
Remove Curse
Warding
Rune Shield Pathway Defend Against Chaos Summon Spirit Cloud Clear
Lantern
[Firearrow]
4th: Divination
Free Ghost
Mindspeech
Release Intelligence Peace Berserker Summon Ancestor Cure Critical Wounds
Lightwall
[Fireblade]
5th: Mind Link
Quest
True Seeing
Summon Spirit of Law Command Gnome Command Sylph Dispel Evil Commune
Dispel Evil
Sunspear
6th: Conjure Animals
Heal Body (Heal)
Word of Recall
Beast Protection Seal Spirit Earthpower Incarnate Ancestor Aerial Servant
Raise Dead
Sunbright
7th*:
Call Founder


-
(* Note that spells of the 7th level are unavailable, as these deities are lesser gods).
Spirits of certain tribes' ancestors can be summoned by Daka Fal shamans to teach otherwise "forgotten" spells:




DIABOLIST PANTHEON
Asmodeus, Baalzebul, Dispater, Geryon, etc
DEMONIC PANTHEON
Demogorgon, Juiblex, Orcus, Yeenoghu, etc
KYMERIAN (CELTIC) PANTHEON
Dagda, Arawn, etc
MERCANIAN (NORSE) PANTHEON
Odin, Thor, Balder, Loki, etc
SERENIAN (EGYPTIAN) PANTHEON
Osiris, Set, Ra, Anubis, Thoth, Ptah, etc
ANCIENT EMPHIDIAN (GREEK) PANTHEON
Zeus, Hermes, etc
This is the Standard List. Specific religions will have fewer spells (10, 8, 8, 6, 6, 6, 6 respectively at each level) and perhaps including some special to their particular sect.
Level 1: Bless (R), Command, Create Water (R), Cure Light Wounds (R), Detect Evil (R), Detect Magic, Light (R), Protection from Evil (R), Purify Food (R), Remove Fear (R), Resist Cold, Sanctuary
Level 2: Augury, Chant, Detect Charm (R), Find Traps, Hold Person, Know Alignment (R), Resist Fire, Silence, Slow Poison, Snake Charm, Speak with Animals, Spiritual Hammer
Level 3: Animate Dead, Continual Light (R), Create Food, Cure Blindness (R), Cure Disease (R), Dispel Magic, Feign Death, Glyph of Warding, Locate Object (R), Prayer, Remove Curse (R), Speak with Dead
Level 4: Cure Serious Wounds (R), Detect Lie (R), Divination, Exorcise, Lower Water (R), Neutralize Poison (R), Protection from Evil 10'r. (R), Tongues
Level 5: Atonement, Commune, Cure Critical Wounds (R), Dispel Evil (R), Flame Strike, Insect Plague, Plane Shift, Quest, Raise Dead (R), True Seeing (R)
Level 6: Aerial Servant, Animate Object, Blade Barrier, Conjure Animals, Find the Path (R), Heal (R), Part Water, Speak with Monsters, Stone Tell, Word of Recall
Level 7: Astral Spell, Control Weather, Earthquake, Gate, Holy Word (R), Regenerate (R), Restoration (R), Resurrection (R), Symbol, Wind Walk