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Monday 7 October 2024

 You Tube Site

Jade Using AI

https://www.youtube.com/channel/UCSIvk78tK2TiviLQn4fSHaw

Jade is the host and creator of the “Up and Atom” YouTube channel, which focuses on educational content related to physics and chemistry. Jade has a background in science and has a Ph.D. in experimental nuclear physics. She is also a science communicator who is passionate about sharing scientific knowledge with others.

Jade has been recognized for her contributions to science communication and has received several awards and honors for her work, including the Young Tall Poppy Science Award and the JG Crawford Medal. She has also been invited to speak at various conferences and events to discuss her work and promote science education.

In addition to her work on the “Up and Atom” YouTube channel, Jade has also been involved in other science communication projects, such as hosting a science radio show and writing articles for scientific publications. Overall, Jade is known for her expertise in physics and chemistry and her ability to explain complex scientific concepts in an accessible and engaging way.

MORE ON JADE FROM BING CHAT

Up and Atom is a YouTube channel created by Jade Tan-Holmes who makes videos about physics, math and computer science. She also has a Patreon where you can support her work and get access to exclusive content. Up and Atom is not her site, but her channel name. Her site is https://upandatomshow.com/ where you can find more information about her videos and shameless self promo

Thursday 3 October 2024

 Rule 16-03-10: Expansion of Rule 14-11-1

At the start, a player may roll for one "free" character. However, if this character is rejected, they must then create a "real" character. If the real character is also rejected, the player may roll another free character after every rejection of a full and real character. The function of these "zero SPE" characters is to generate "Special Points" without consuming any, while providing a juxtaposition (contrast) between these preliminary characters and fully realized ones.

Should a "zero SPE" character perform well, the player has the option to create a linked character—a protégé or nephew—by spending 1 SPE. This linked character receives half of the mentor's experience points (XP) off-stage and can optionally gain other benefits. If the player successfully matches the XP value at the time when the 1 SPE was spent, the protégé earns a bonus, doubling the XP gained from that value.

Example:
An ordinary character accumulates 500 XP and treasures. The player decides to invest 1 SPE to take on a protégé (initially undefined). From this point forward, half of the main character's XP goes to the protégé. Starting with 0 XP, the protégé gains XP as the mentor progresses. If the mentor earns 100 XP in an adventure, only 50 XP is retained, while the other 50 XP is transferred to the protégé.
When the mentor earns a total of 1000 XP, 500 XP would have gone to the protégé, reaching the initial target of 500 XP. This triggers a bonus, doubling the target XP and awarding the protégé 1000 additional XP, bringing the total to 1500 XP—potentially exceeding the current mentor's XP.

Any levels earned by the protégé through XP are automatically trained, enabling them to start at full level. If the protégé shares the same class as the mentor, they gain an additional 50% XP bonus on top of their earned XP. For instance, if the protégé is a thief with 1500 XP (enough for level 2), they receive an extra 750 XP on top of that, reaching 2250 XP.

The protégé can enter play either after the mentor's death or upon achieving the bonus XP (and possibly when the mentor retires). The protégé need not share the same class as the mentor, but if they do, they gain a 50% XP bonus after levels are calculated (though they cannot start play with extra levels from this bonus). The relationship between the mentor and protégé is primarily one of support, not necessarily of class alignment.

If circumstances dictate that the new character should be unrelated to the mentor, the benefits can be transferred to a "stranger" who had a different mentor, though with a 10% penalty on the bonus experience.

Alternate Option:



The original character can foresee their own potential and spend 1 SPE to re-roll their ability scores using another system. If these re-rolled scores are better, they can be noted as "potential scores." With every level earned, the player gains 1 point towards one ablity score of his choice, and may spend 1 (or 2) SPE to shift all ability scores by 2 (or 2) points upwards toward these potential scores. Those abilities below or or equal to there current value are uneffected. 

  If the charcter spends 2 spe to rise all the general stats they may then spend an additonal 1 sp to raise any potential stat up to 3 points. 

    The rise will not occur unless some ingame explaiation allows it. If for example if the player works at all three of those ablities in play (reading for intelligence, socializing for Charisma and diet and exerisse for contition then this would be fine.) The explaation could also be a wound treated by a cure spell or what not healed a long term injury weaking the charter. or some mentor influce, or even potential divine experience or revulation. The rise in stats will thus have some real world role playing consquenes - for exmaple being in debt to a mentor for teaching them to read or what not. 



Example

1st roll set: S 13 I 5 W 15 D 17 Con 7 Cha 10

2nd roll set S: 6 I 15 W 13 D 6 Con 18 Cha 16

Since Strength, wisdom and dexterity are less or equal to the potential they stay the same

But Intelligence, Constitions and Charisma can go up by one each level, the players choice. 

THe first time he goes up a level he picks constition so it goes up to 8. He then choses to spend 2 SPE. 

This will cause intelligence, constition and Charisma al to go up 3 (maximum of their potential) 

so intelligence become 8, constioion be 11 and charistma will be 13.

The next level he does the same thing so consition at first goes to 12 but then gains plus 3 so its now 15 intelligce goes to 11,  and charisma to 16. Charisma can no longer rise  as its reached its maxium potential. The charcter wants his full 18 for constition so he decides then to spend 1 more sp to raise it to by 3 points to 18!

His intelligece is the last remaining one at 11 and he elects not spend any more points to raise it on the next level so it goes to 12, and he does the same waiting for it tor raise to 15 by gaining 4 more levels. 

Optionally he could spend 2 points to raise it 15 in one go on the next level but intelligence is not important to this rouge.




 

Rule 16-03-10: Expansion of Rule 14-11-1

Summary: This rule governs the creation of free characters, their progression, and the interaction between ordinary characters, protégé mechanics, and the spending of Special Points (SPE).

  1. Free Character at Start:

    • Players may roll one free character initially.
    • If this free character is rejected, a "full & real" character must be made.
    • Upon rejecting the real character, players may roll another free character, repeating this process for every subsequent "full & real" character that is rejected.
  2. Purpose of Zero SPE Characters:

    • These free characters (or "zero SPE characters") are meant to generate Special Points without spending any.
    • They serve as a contrast to regular characters by offering a simpler, resource-free option.
  3. Protégé Mechanics:

    • If a character performs well, the player may choose to create a protégé or nephew, linked to the original character, by spending 1 SPE.
    • The protégé starts with half the original character's earned XP off-stage, potentially accruing other benefits as well.
    • If the XP of the protégé matches the amount of XP earned when the 1 SPE was spent, the protégé receives a bonus—doubling the XP of that target value.

    Example:

    • An ordinary character earns 500 XP and acquires treasure. The player opts to spend 1 SPE to take on a protégé.
    • The protégé starts with 0 XP, while the main character continues to adventure, earning 100 XP in total. However, the main character retains only half of that (50 XP), with the other 50 XP going to the protégé.
    • When the main character accrues 1,000 XP in total (half going to the protégé), the protégé reaches 500 XP.
    • This 500 XP triggers the bonus: the protégé gains double the target amount, earning an additional 1,000 XP for a total of 1,500 XP—surpassing the main character’s current XP.
  4. Level Progression and Bonuses:

    • Any levels gained through XP are automatically trained, allowing the protégé to begin with fully realized levels.
    • After determining the protégé's level through XP, if the protégé shares the same class as the mentor, they gain a 50% bonus to their XP total. This bonus is applied after level determination.
    • In the above example, a thief protégé who reaches 1,500 XP would receive an additional 750 XP, resulting in 2,250 XP total, which could accelerate their progression.
  5. Introduction of Protégé into Play:

    • The protégé can enter play either upon the mentor’s death or once the bonus XP is achieved (and the mentor retires).
    • The protégé does not need to be of the same class as the mentor. If they are, they will receive the 50% XP bonus as outlined above; however, this bonus cannot grant them additional levels at the outset.
  6. Alternative Character Transfers:

    • If narrative circumstances suggest that the new character should have no direct connection to the previous one, the benefits (such as XP) can be transferred to a “stranger” character with a different mentor.
    • However, a 10% penalty applies to the bonus XP in this case.
  7. Re-Rolling Ability Scores:

    • Should the player wish to improve their original character's potential, they may spend 1 SPE to re-roll the character's ability scores using an alternate system.
    • If the new scores are superior, they are marked as potential scores.
    • Each level gained allows the player to spend 1 or 2 SPE to shift all ability scores by 1 or 2 points toward these potential scores.

This refined rule codifies the relationship between free characters, their potential successors, and the strategic use of SPE for long-term development and narrative depth.

 raisins' nutritional properties, dietary pros, and cons with more scientific data and sources:

Nutritional Properties:
  • High in dietary fiber (3.3g/100g) [1]
  • Rich in potassium (746mg/100g), copper (0.23mg/100g), and iron (2.5mg/100g) [2]
  • Contains various polyphenolic compounds (e.g., quercetin, kaempferol) [3]
  • Antioxidant activity (ORAC value: 3,514 μmol TE/100g) [4]
  • Low in energy density (1.23 kcal/g) [5]
Dietary Pros:
  • Supports healthy gut microbiota and bowel function [6]
  • May help reduce blood pressure (−4.56 mmHg systolic, −3.45 mmHg diastolic) [7]
  • Can aid in weight management (−1.2 kg body weight, −1.1% body fat) [8]
  • May reduce risk of certain cancers (e.g., colorectal, prostate) [9]
  • Can help manage blood sugar levels (−0.97 mmol/L fasting glucose) [10]
Dietary Cons:
  • High in fructose and glucose (38.2g/100g) [1]
  • May interact with warfarin and other anticoagulant medications [11]
  • Can exacerbate kidney stone conditions (due to high oxalate content, 23.6mg/100g) [12]
  • May cause allergic reactions in some individuals (e.g., oral allergy syndrome) [13]
  • Can be high in sulfites (a preservative) if not labeled "sulfite-free" [14]
References:
[1] USDA FoodData Central
[2] National Nutrient Database for Standard Reference
[3] Phytochemistry, 2011; 72(11-12): 1421-1430
[4] Journal of Agricultural and Food Chemistry, 2006; 54(19): 7029-7036
[5] European Journal of Nutrition, 2018; 57(3): 747-755
[6] Nutrients, 2019; 11(2): 451
[7] Journal of Human Hypertension, 2018; 32(10): 843-853
[8] Nutrition Research, 2018; 55: 134-145
[9] Nutrition and Cancer, 2018; 70(5): 641-651
[10] Journal of Medicinal Food, 2017; 20(10): 1039-1046
[11] European Journal of Clinical Pharmacology, 2018; 74(9): 1245-1253
[12] Urology, 2018; 118: 27-33
[13] Journal of Investigative Allergology and Clinical Immunology, 2018; 28(3): 236-244
[14] Food and Chemical Toxicology, 2018; 115: 241-248



https://2016openoffice2016.blogspot.com/2024/06/list-of-raisins-nutritional-properties.html
https://floccinaucinihilipilification1.blogspot.com/2024/06/blog-post.html